I don't feel like shooting right now! by fragileannihilator
Sorry, this game is unfinished. There is no audio and a LOT of features are not implemented, the balance is broken etc.
In browser, press F11 to enter fullscreen mode
Mechanics explanation:
An enemy is approaching and you have a cannon to destroy it. However, the cannon is not a conventional one: it has emotions. So you have to put the cannon in the right mood to make it shoot.
There are 4 characteristics:
- Probability of success. Indicates whether the cannon is likely to shoot at all.
- Accuracy. Indicates the probability of hitting the enemy. So, even if the cannon agrees to shot, it can still miss.
- Power. Indicates the amount of damage the enemy will take if hitted. Concentration also affects power. "100 +/- 20" means that the final number will be between 80 and 120.
- Concentration. Affects power.
There are 8 emotions ordered into 4 scales. Some emotions also form pairs and set a certain mood, For example: Trust + Fear = Sumbission, Joy + Trust = Love etc. There are 8 types of mood, each one has some bonuses. At the moment it is hard for players to determine how each mood affects the characteristics. I will work on it and release a post-compo version later.
Engine: Construct 2
Art: Paint, Paint.net, COnstruct 2 built-in editor
In browser, press F11 to enter fullscreen mode
Mechanics explanation:
An enemy is approaching and you have a cannon to destroy it. However, the cannon is not a conventional one: it has emotions. So you have to put the cannon in the right mood to make it shoot.
There are 4 characteristics:
- Probability of success. Indicates whether the cannon is likely to shoot at all.
- Accuracy. Indicates the probability of hitting the enemy. So, even if the cannon agrees to shot, it can still miss.
- Power. Indicates the amount of damage the enemy will take if hitted. Concentration also affects power. "100 +/- 20" means that the final number will be between 80 and 120.
- Concentration. Affects power.
There are 8 emotions ordered into 4 scales. Some emotions also form pairs and set a certain mood, For example: Trust + Fear = Sumbission, Joy + Trust = Love etc. There are 8 types of mood, each one has some bonuses. At the moment it is hard for players to determine how each mood affects the characteristics. I will work on it and release a post-compo version later.
Engine: Construct 2
Art: Paint, Paint.net, COnstruct 2 built-in editor
Ratings
| Coolness | 100% | 1 |
| Overall | 3.00 | 704 |
| Fun | 2.58 | 906 |
| Graphics | 2.53 | 852 |
| Humor | 3.52 | 168 |
| Innovation | 3.88 | 99 |
| Mood | 3.09 | 416 |
| Theme | 3.96 | 111 |
The game as it is is not really making sense and "responsive".
I don't know if you actually can get Berta to shoot, but the idea that a defense cannon must be in the correct mood to shoot is one of the best take on the theme I've seen so far.
The GUI is a bit confusing as well, some labels indicates +X, +Y when it is actually -Y which makes gameplay sense.
There is something to work further on here.
Sure, I will definitely continue the work
Thank you, I totally agree that the game lack some feedback and it is very hard for players to find out the connections between their actions and consequences. Probably I should add some hints. And yes, the balance is completely broken, It is the main issue here.
Take a look on Gods Will Be Watching game. This game also was done on LD and after that released in Steam. It has similiar management mechanics, when you need balance pluses with minuses. http://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=11045
"Time remainings" refers to the amount of actions a player can perform, not the actual time in seconds. So, removing this will result in removing challenge.
- Paging Dr. Susan Calvin, Dr. Calvin, please come in.
- Apearantly you can hit and do '0 damage'? No wonder she doesn't feel like shooting... I'd get stage fright as well ;-)
it is assumed that the player will find out how emotions affect characteristics by trial and error. Nevertheless, I understand that mechanics is not enough clear to understand and I'm going to improve it in post-compo version.
The buttons could have some sound feedback when pressed.