I don't feel like shooting right now! by fragileannihilator

[raw]
made by fragileannihilator for LD32 (COMPO)
Sorry, this game is unfinished. There is no audio and a LOT of features are not implemented, the balance is broken etc.

In browser, press F11 to enter fullscreen mode

Mechanics explanation:

An enemy is approaching and you have a cannon to destroy it. However, the cannon is not a conventional one: it has emotions. So you have to put the cannon in the right mood to make it shoot.


There are 4 characteristics:

- Probability of success. Indicates whether the cannon is likely to shoot at all.

- Accuracy. Indicates the probability of hitting the enemy. So, even if the cannon agrees to shot, it can still miss.

- Power. Indicates the amount of damage the enemy will take if hitted. Concentration also affects power. "100 +/- 20" means that the final number will be between 80 and 120.

- Concentration. Affects power.


There are 8 emotions ordered into 4 scales. Some emotions also form pairs and set a certain mood, For example: Trust + Fear = Sumbission, Joy + Trust = Love etc. There are 8 types of mood, each one has some bonuses. At the moment it is hard for players to determine how each mood affects the characteristics. I will work on it and release a post-compo version later.

Engine: Construct 2
Art: Paint, Paint.net, COnstruct 2 built-in editor

Ratings

Coolness 100% 1
Overall 3.00 704
Fun 2.58 906
Graphics 2.53 852
Humor 3.52 168
Innovation 3.88 99
Mood 3.09 416
Theme 3.96 111

Feedback

ker0chan
20. Apr 2015 · 11:55 UTC
Promising prototype ! Feels like The Sims for inanimate objects. With a bit more levers to pull and a clearer link between actions and emotions, it could make a nice little game.
Tasteslikefuture
21. Apr 2015 · 23:11 UTC
Very neat idea! Surprising depth of emotion. I felt genuinely bad for bertha after making it sad or angry. Great job!
dray
21. Apr 2015 · 23:17 UTC
Really like the idea, take some time to put the cannon in the right mood and telling this is already the sign of a good game :) maybe you should push it a bit more?
Detocroix
22. Apr 2015 · 23:00 UTC
This is definitely one of the most unconventional weapons I've ever seen! :)
ConflictiveLabs
22. Apr 2015 · 23:00 UTC
Interesting concept, maybe you should try and do a post compo version
EverlessDrop41
22. Apr 2015 · 23:00 UTC
I love the idea, nice work!
Kyatric
22. Apr 2015 · 23:21 UTC
It's a pretty good idea in itself.
The game as it is is not really making sense and "responsive".
I don't know if you actually can get Berta to shoot, but the idea that a defense cannon must be in the correct mood to shoot is one of the best take on the theme I've seen so far.

The GUI is a bit confusing as well, some labels indicates +X, +Y when it is actually -Y which makes gameplay sense.

There is something to work further on here.
🎤 fragileannihilator
22. Apr 2015 · 23:23 UTC
2ConflictiveLabs
Sure, I will definitely continue the work
🎤 fragileannihilator
22. Apr 2015 · 23:31 UTC
2Kyatic,
Thank you, I totally agree that the game lack some feedback and it is very hard for players to find out the connections between their actions and consequences. Probably I should add some hints. And yes, the balance is completely broken, It is the main issue here.
Yaroslav Kravtsov
23. Apr 2015 · 04:44 UTC
Yep, idea is good, but the balance was not done. At least, I can recommend greatly increase "time remaining" or simply remove this option. Time pressing rarely can make game better.

Take a look on Gods Will Be Watching game. This game also was done on LD and after that released in Steam. It has similiar management mechanics, when you need balance pluses with minuses. http://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=11045
🎤 fragileannihilator
25. Apr 2015 · 07:53 UTC
Yaroslav, thanks for advice. Actually, mechanics wise Gods Will be Watching was one of the inspiration sources.

"Time remainings" refers to the amount of actions a player can perform, not the actual time in seconds. So, removing this will result in removing challenge.
RockhopperGames
25. Apr 2015 · 11:30 UTC
Great idea you had here! Having to talk a gun into firing would be a very interesting and amusing challenge! It's just a shame you didn't have enough time to add more possible conversation options. As a thought for your post compo version, perhaps the cannon's mood could influence what effects each choice gives you, like having a negative option give it an anger boost if it's already fired up!
resty
25. Apr 2015 · 12:00 UTC
Nice idea. I think it will be interesting if you have more time to make some improvements. Need some feedback for player to know whether doing right or wrong.
Nikteddy92
25. Apr 2015 · 20:20 UTC
Woah! the idea behind this game is really nice! You interpreted very well the them! I also like the graphic style! Well done!
TeamQuadratic
25. Apr 2015 · 23:18 UTC
Awesome concept, but the gameplay seems like its trial and error. Please work on this more though because this could definitely be a really fun game!
RARoadkill
25. Apr 2015 · 23:19 UTC
Really enjoyed the concept. was fun trying to get everything just right to fire
lizard455
26. Apr 2015 · 00:24 UTC
Ah hah! I finally got it! Interesting game idea :D
rburema
26. Apr 2015 · 13:14 UTC
thoughts:
- Paging Dr. Susan Calvin, Dr. Calvin, please come in.
- Apearantly you can hit and do '0 damage'? No wonder she doesn't feel like shooting... I'd get stage fright as well ;-)
gruhn
26. Apr 2015 · 13:26 UTC
Good concept and mechanics. And I liked the intro.
Dining Philosopher
26. Apr 2015 · 21:21 UTC
Interesting concept! I was not sure at first if I was supposed to force it to shoot or to try to prevent it from shooting, and then I read in the description that I should fire, I did not know which emotions would help it to do so...
🎤 fragileannihilator
26. Apr 2015 · 21:56 UTC
Dining Philosopher,
it is assumed that the player will find out how emotions affect characteristics by trial and error. Nevertheless, I understand that mechanics is not enough clear to understand and I'm going to improve it in post-compo version.
TheWzzard
27. Apr 2015 · 21:31 UTC
Needs music
Dege
28. Apr 2015 · 19:42 UTC
Great idea! I really like this game... its a bit hard to understand what does what but its part of the fun ^^
🎤 fragileannihilator
28. Apr 2015 · 19:44 UTC
Dege, thanks! I will try to improve that aspect in the post0compo version!
12 Pechás Of Souls
28. Apr 2015 · 23:10 UTC
What a very interisting idea!. Waiting the post-compo version :D
JohnGalt
29. Apr 2015 · 00:47 UTC
The concept is so cool. It attracts me at the first moment!
Sergi Montaner
29. Apr 2015 · 12:34 UTC
Nice idea and personality.
The buttons could have some sound feedback when pressed.
Spit Tex
02. May 2015 · 21:04 UTC
Pretty fun, but at times can be a bit arbitrary, I wish the whole game was based on the talking to the cannon with more dialogue options.
Nate
05. May 2015 · 22:25 UTC
I like the concept. Berta is kind of a b*tch.
psychonull
08. May 2015 · 22:10 UTC
Nice idea. It was a little hard to put Berta in the right mood :(