RELIC by CptDustmite
RELIC
A space adventure
---
This was my first attempt at a 2D game in Unity. Had to learn a lot (without internet!) but I had fun creating it :) There was so much more I wanted to do but alas time did not allow - I would love to continue on with it though! Hope you enjoy.
---
Controls:
- Left/Right or A/D to move
- Up or Space to jump
- Up/Down and Enter to select dialog choices
- E to interact when prompted
---
Tools:
- Engine: Unity
- Language: C# in Visual Studio
- 2D: Piskel and Photoshop
- Audio: SFXR, Audacity and TTS
---
Known bugs:
- Legs may glitch out when on the floating rocks (you may not be able to jump when they are moving down)
---
Time spent:
~ 18hrs
---
NOTE:
- Windows Standalone build is a lot smaller in file size than the WebGL one
- If running the WebGL build, use the blue box with arrows to run in fullscreen (Escape to minimise)
---
Update: I am now expanding RELIC into a full game! You can follow my LD posts or check the Facebook page for updates: http://www.facebook.com/relicaspaceadventure :)
A space adventure
---
This was my first attempt at a 2D game in Unity. Had to learn a lot (without internet!) but I had fun creating it :) There was so much more I wanted to do but alas time did not allow - I would love to continue on with it though! Hope you enjoy.
---
Controls:
- Left/Right or A/D to move
- Up or Space to jump
- Up/Down and Enter to select dialog choices
- E to interact when prompted
---
Tools:
- Engine: Unity
- Language: C# in Visual Studio
- 2D: Piskel and Photoshop
- Audio: SFXR, Audacity and TTS
---
Known bugs:
- Legs may glitch out when on the floating rocks (you may not be able to jump when they are moving down)
---
Time spent:
~ 18hrs
---
NOTE:
- Windows Standalone build is a lot smaller in file size than the WebGL one
- If running the WebGL build, use the blue box with arrows to run in fullscreen (Escape to minimise)
---
Update: I am now expanding RELIC into a full game! You can follow my LD posts or check the Facebook page for updates: http://www.facebook.com/relicaspaceadventure :)
Ratings
| Coolness | 64% | 3 |
| Overall | 3.44 | 313 |
| Audio | 3.41 | 175 |
| Fun | 2.90 | 685 |
| Graphics | 4.05 | 91 |
| Humor | 4.04 | 35 |
| Innovation | 2.67 | 841 |
| Mood | 3.82 | 56 |
| Theme | 3.13 | 737 |
Good work though, I liked the space physics too ^^
Great work!
The moving platform is glitchy when moving down. It's almost impossible to jump while they're moving down.
gameplay was a bit bland and could probably have been longer but due to the 'can't jump when rock is floating down' thing the platforming was unnecessarily difficult so appreciated it being so short as I didn't get too annoyed before the story wrapped itself up abruptly.
very nice branding and the other art was pretty nice to boot.
Spoiler: I laught at the Batman joke.
As a downside, sometimes the astronaut does not respond correctly to a jump command.
The music and the graphics create an amazing atmosphere. Great job!.
"Except Batman, unfortunately."
Oh boy... definitely had some good stuff in there. :)
Great humor and graphics! Good job making the robot's voice out from a voice from text software!
Great job!
The parts where you do assume some control over what's happening generally feels like filler to try and meet the requirements for what a game should be, rather than serving any true purpose other than to break up the story progression a bit. I don't mind experimental games that focus more on a specific narrative, but in this case it feels like it would have almost been better executed as a short animated film than as an interactive thing.
The jumping/collision bug with the astronaut platforming doesn't help the problem either. The platforming portions already were a bit bland, but that bug just makes that whole section frustrating. Btw, I think the bug seems to be something to do with the switching or keeping track of the astronaut's "jump" status improperly. It seems like it keeps getting toggled to him being in a "jumping" state, then hitting the collision, toggling off, and somehow him getting toggled back to a jumping state again afterwards every frame. If you slide around on a platform it eventually sorts itself out somehow.
The narrative was well done and humorous. The main character being a "I'm just a guy doing a job" template made him less interesting character-wise, but the robot ironically enough compensated for his lack of personality. It was written pretty well otherwise and actually having the robot voiced was a big surprise (and a very nice touch).
The visuals were fantastic, and the audio as well was very fitting. The polish in these areas help maintain an air of mystery to the whole experience. References (and I'd assume inspiration) from 2001: A Space Odyssey were abundant and were pulled off well.
If you can figure out how to mesh some interesting interaction with your storytelling/art/audio you'll have something superb. As this currently stands however, it feels rather hollow. I think even small changes like having dialogue play while doing the platforming would at least give those sections a tiny nugget of cohesion with the gameplay. It feels too separated, I would recommend trying to find ways to intermingle things together so that the elements of the interaction compliment everything else you're trying to achieve.
Controls though felt a little bit "floaty" but problably this is what it should be like on a distant planet with no gravity.
Despite having simple floaty platforming, you were able to make a little jumping challenge that contextualized the floaty physics with jumping on floating space rocks, and had it so you had to time your jumps when the rocks were at the correct heights, which was a pretty smart use of what you had. A death state when you touch the lava and a jumping animation would have helped a lot visually.
I'm very motivated to continue working on this little prototype and will take your feedback into consideration, including:
- more gameplay (I have a lot of ideas on ways to make it more fun and challenging, and not just a little interactive story)
- ambient audio
- more dialog options
- fix the buggy floating platforms
- ensure lava collision areas are correct
- better sprite animations
- integrate conversations into gameplay
- better death sequences
- shorten conversation speeds
As for the TTS that some of you were inquiring about, I used a website but unfortunately didn't write down which one, if I remember I shall let you know.
If any of you are interested in keeping up-to-date with the post-LD game, please follow my posts for some updates, postmortems and links to social media soon.
Good hunting,
- Camille
The art is beautiful and I loved the "Portal-esque" humor. Nice job!
Congratulations!
Nice-looking, good music, funny dialogues and good plot that really have a plenty of ways to expand.
I give you 5/5 on all of the rating, because it was totally awesome for the compo entry!
I'd like also more gameplay elements (moving stuff, and so on) if you plan to continue the game.
Definitely 5 stars on that!
- Add moving arms when jumping or walking
- Voice acting. Use fiver.com for $5 buck audio. Cheap and awesome.
- Fix the bugs
- Improve controls
Good job. Looking forward to the complete version.