Skull Bomb by mattmirrorfish
Citizen 7441794 you have been selected to volunteer for operation 'Peaceful Justice'.
Navigate the occupied territory and locate the regional processing server. Avoid detection at all costs.
Once you are within 300 meters activate your cranial explosive implant and destroy the server.
If successful your family citizen 9668253 and juveniles 2747358 and 2747359 will be relocated from 'Heavy Metals Extraction Facility 988' to 'Aquatic Vegetation Processing Plant 463. They will also be issued 3 additional weekly ration coupons.
If you fail your family will be incinerated.
Your contribution in the fight against the godless machine enemy is valuable.
We of the Agency for Human Survival salute your sacrifice.
>>>>>>>>>>>>
Please open this page in a non-chrome browser to play for free in browser, or download the game for your platform.
WASD to Move
Shift to run
Hold left mouse button to explode skull
P to stop voice over
Click to start
>>>>>>>>>>>>
Created over about 12 hours for the Ludum Dare 32 Game Jam. Programming, Sound and Design by Matt MirrorFish. Voice over by Naoma N.
@mattmirrorfish
www.mirrorfishmedia.com
Navigate the occupied territory and locate the regional processing server. Avoid detection at all costs.
Once you are within 300 meters activate your cranial explosive implant and destroy the server.
If successful your family citizen 9668253 and juveniles 2747358 and 2747359 will be relocated from 'Heavy Metals Extraction Facility 988' to 'Aquatic Vegetation Processing Plant 463. They will also be issued 3 additional weekly ration coupons.
If you fail your family will be incinerated.
Your contribution in the fight against the godless machine enemy is valuable.
We of the Agency for Human Survival salute your sacrifice.
>>>>>>>>>>>>
Please open this page in a non-chrome browser to play for free in browser, or download the game for your platform.
WASD to Move
Shift to run
Hold left mouse button to explode skull
P to stop voice over
Click to start
>>>>>>>>>>>>
Created over about 12 hours for the Ludum Dare 32 Game Jam. Programming, Sound and Design by Matt MirrorFish. Voice over by Naoma N.
@mattmirrorfish
www.mirrorfishmedia.com
Ratings
| Coolness | 52% | 3 |
| Overall(Jam) | 3.18 | 546 |
| Audio(Jam) | 3.88 | 72 |
| Fun(Jam) | 2.59 | 828 |
| Graphics(Jam) | 3.30 | 521 |
| Humor(Jam) | 2.75 | 566 |
| Innovation(Jam) | 2.97 | 598 |
| Mood(Jam) | 3.88 | 77 |
| Theme(Jam) | 3.18 | 640 |
Which is a good thing, I guess?
The bad: it was too hard to move around, and so I was unable to complete it, even though I really wanted to because the vibe was so compelling.
I agree with jk5000's comments about the voice over. It did lend a feeling of importance to what I was doing. I wasn't exactly sure what I was looking for though. I just started walking around thinking "I just hope I'll know it when I see it". I did.
I was playing in IE and it didn't lock the mouse, so my view was restricted when I looked up. It made keeping track of the robots overhead difficult.
Good job!
Didn't seem to fit the theme at all, but the effects were cool, its a good start on a concept.
Great job anyway.
I would suggest having more gameplay mechanics (more kinds of missions/tasks) and more kinds of things to avoid.
You have set an amazing environment with a lot of potential, all you have to do now is fill it with more content :)
(side note: I experienced a crash that happens when I explode the skull very early on, blocks/buildings hit the player's head which causes and instant crash)
the player moves too slow... lol