Food Fight APOCALYPSE by dusakus
"In not so distant, cinema styled, american future, when food is yours no longer."
Objective: kill everything and NOT DIE
Tools: Steak and carrotGun (32 shoots only)
Enemies: ???
The bad one: [REDACTED]
IF YOU HAVE ANY PROBLEMS TRY THE JAR VERSION BEFORE RATING OR COMMENTING!!!
Technical stuff:
Language: Java
Engine: dusakus' own, Java2D based, uEngine2 on github + TinySound lib
Software used:
- Intellij IDEA
- GIMP
- Aseprite
- LMMS
- Git (used in the worst way ever)
This game was created by team of beginners from poland:
chenkov - came up with the idea, did half the levels, and most screens
kristoverek - did the other half of the levels, and most sprites
dusakus - the one who codes
RayereSs - we all love your music
sorry, we hadn't enough time for the final boss, but look at the source ];)
Objective: kill everything and NOT DIE
Tools: Steak and carrotGun (32 shoots only)
Enemies: ???
The bad one: [REDACTED]
IF YOU HAVE ANY PROBLEMS TRY THE JAR VERSION BEFORE RATING OR COMMENTING!!!
Technical stuff:
Language: Java
Engine: dusakus' own, Java2D based, uEngine2 on github + TinySound lib
Software used:
- Intellij IDEA
- GIMP
- Aseprite
- LMMS
- Git (used in the worst way ever)
This game was created by team of beginners from poland:
chenkov - came up with the idea, did half the levels, and most screens
kristoverek - did the other half of the levels, and most sprites
dusakus - the one who codes
RayereSs - we all love your music
sorry, we hadn't enough time for the final boss, but look at the source ];)
Ratings
| Coolness | 82% | 2 |
| Overall(Jam) | 3.19 | 535 |
| Audio(Jam) | 3.13 | 351 |
| Fun(Jam) | 2.76 | 718 |
| Graphics(Jam) | 3.57 | 373 |
| Humor(Jam) | 3.11 | 399 |
| Innovation(Jam) | 2.63 | 776 |
| Mood(Jam) | 2.95 | 595 |
| Theme(Jam) | 3.48 | 421 |
Creative scenario, artistic, interesting level design. Good sound effects and music. Multiple types of enemies with unique mechanics, fluid movement.
Cons:
Main menu arrow registers keypresses as anything from 1-3 presses. Platforming was buggy at times. Steak weapon was almost useless. LD32 "unconventional weapon" theme was not all that central to the game. Loading times were a bit long.
- The graphics were good looking and mostly all fit together
- I'm a programmer, so I'm impressed by your sloping platforms
- I laughed at the animation and sound of just holding down Z with the chicken leg equipped
- The fact that you had different enemies with different skills
- The fact that there was a boss battle at all
The Bad:
- The music was pretty repetitive
- There was no indication that I was actually hitting the enemies when I tried to use the chicken leg and the reach seemed so small that I was constantly dying trying to kill stuff, so I just switched to the carrot, which was also hard to use
- I was able to just cheese the entire game up until the boss by just running and jumping past everything
- Having to restart from the beginning of the game made it hard to keep playing after dying a few times
The Ugly:
- The OS/X application didn't work on my MacBookPro (but the jar version did, so no big consequence)
- Collisions needed some work, but nothing that I haven't had problems with myself
Nice job though! GO LD32!
Good entry overall, good luck and keep at it xD
preesty fun. humor 5/5
Keep it up!