Rare Drop by Artylo
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!Disclaimer - The WEB version of the game is simply there for people with Mac OSX or Linux systems. Many of the core features are intact, but bugs are not and will not be fixed. Your experience of the game may not be accurate. For this reason the WINDOWS version is STRONGLY RECOMMENDED. Thanks for your understanding.
Known WEB bugs:
+ No Audio and Music
+ Lag
+ Wrong UI and text configurations
=====================================================
[Post-compo] Thanks for your comments everyone!
Just wanted to say something about my take on the theme.
Unconventional has synonyms! Some of which are "rare" and "uncommon". I decided that that fit into a loot drop system.
Yes, I admit swords are a pretty mainstream weapon, but swords that summon cats, swing three times or heal you mace them distinctive and atypical.
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You are a hero in the world of Pifft, according to the game's wiki. You are a boy, who has spent too much time levelling and grinding in his favourite action-RPG. In fact you are the #2 player on the leaderboard (after that blasted pro-league player, who is a/an 1337#@x0r). For this feat of strength the developers of the game have tweaked the mobs to only drop legendary items!
Use these items to grind through the waves of monsters, lasting 30 levels, with ever increasing difficulty. But you will not be alone! Using the power of the swords you will have different abilities, stat boosts, special moves, companions (pets) and many more! Will you find the best sword and conquer level 30?
=====================================================
The first 5 people to send me a screenshot of reaching the end get a special gift from me <3.
Send them at : matglishev[at]gmail[dot]com
Good luck!
=====================================================
Controls (features in game tutorial screen):
LMB - Swipe
RMB - Use special ability (if present)
MMB - Swap sword
R - Restart
F - toggle fullscreen
=====================================================
Known Bugs:
+ Fullscreen may change UI (toggling it on and off once normally fixes this problem)
+ Text may render incorrectly
+ The game features automatic resolution detection, I have tested on other computers and it seems fine, but it is prone to bugs due to lack of testing
+ Monsters may stop spawning at some point, rendering the game unplayable. Probably due to me using a random amount of time for the next wave spawn, which can take up to 3-5 minutes.
=====================================================
Plans for improvement:
+ More swords
+ More Abilities
+ More status effects
+ More enemies
+ More tilesets?
+ more...More...MORE!!!
=====================================================
Hope you enjoy the game! It was developed partially on stream, so thanks to anyone who watched! Also thanks to the people on IRC for their tips. And a special thanks to Anna and Aya for stuff!
!Disclaimer - The WEB version of the game is simply there for people with Mac OSX or Linux systems. Many of the core features are intact, but bugs are not and will not be fixed. Your experience of the game may not be accurate. For this reason the WINDOWS version is STRONGLY RECOMMENDED. Thanks for your understanding.
Known WEB bugs:
+ No Audio and Music
+ Lag
+ Wrong UI and text configurations
=====================================================
[Post-compo] Thanks for your comments everyone!
Just wanted to say something about my take on the theme.
Unconventional has synonyms! Some of which are "rare" and "uncommon". I decided that that fit into a loot drop system.
Yes, I admit swords are a pretty mainstream weapon, but swords that summon cats, swing three times or heal you mace them distinctive and atypical.
=====================================================
You are a hero in the world of Pifft, according to the game's wiki. You are a boy, who has spent too much time levelling and grinding in his favourite action-RPG. In fact you are the #2 player on the leaderboard (after that blasted pro-league player, who is a/an 1337#@x0r). For this feat of strength the developers of the game have tweaked the mobs to only drop legendary items!
Use these items to grind through the waves of monsters, lasting 30 levels, with ever increasing difficulty. But you will not be alone! Using the power of the swords you will have different abilities, stat boosts, special moves, companions (pets) and many more! Will you find the best sword and conquer level 30?
=====================================================
The first 5 people to send me a screenshot of reaching the end get a special gift from me <3.
Send them at : matglishev[at]gmail[dot]com
Good luck!
=====================================================
Controls (features in game tutorial screen):
LMB - Swipe
RMB - Use special ability (if present)
MMB - Swap sword
R - Restart
F - toggle fullscreen
=====================================================
Known Bugs:
+ Fullscreen may change UI (toggling it on and off once normally fixes this problem)
+ Text may render incorrectly
+ The game features automatic resolution detection, I have tested on other computers and it seems fine, but it is prone to bugs due to lack of testing
+ Monsters may stop spawning at some point, rendering the game unplayable. Probably due to me using a random amount of time for the next wave spawn, which can take up to 3-5 minutes.
=====================================================
Plans for improvement:
+ More swords
+ More Abilities
+ More status effects
+ More enemies
+ More tilesets?
+ more...More...MORE!!!
=====================================================
Hope you enjoy the game! It was developed partially on stream, so thanks to anyone who watched! Also thanks to the people on IRC for their tips. And a special thanks to Anna and Aya for stuff!
Ratings
| Coolness | 82% | 2 |
| Overall | 3.27 | 462 |
| Audio | 3.08 | 348 |
| Fun | 3.09 | 523 |
| Graphics | 3.42 | 335 |
| Humor | 2.55 | 645 |
| Innovation | 2.58 | 893 |
| Mood | 3.14 | 373 |
| Theme | 2.52 | 1014 |
Uncaught TypeError: g_WebAudioContext.createGainNode is not a function
[+] Lovely graphics
[+] Moody atmosphere
[+] Good sound effects and nice music
[+] Combat works well, but is a little slow (self-knockback)
[+] The different weapons are interesting
[-] After a while, the weapon drops get stale
[-] Balance issues:
* I only used the dmg modifier swords since it was the fastest way to kill the mobs, and I tried most of the different swords
[-] The game doesn't really get difficult at any point and doesn't feel like real progression
[-] It's quite a grind to finish the game and there isn't much change after the first few minutes
[-] Some UI bugs
All in all, an interesting little game!
Picking up the sword was really difficult for me for some reason, I had to click several times before it was picked up (osx yosemite and safari). I didn't run into it (maybe it's already there), but maybe also add a mechanic that allows the player to move faster when they level up?
But I tried to pause de game, I hit escape and then it quit the game, my bad ^^
@Dadeyemi: Web version is only for people who really want to see the game. Read the disclaimer for more info.
@piratequentin: Sorry, no time for a pause menu.
Wasn't a big enough issue that I couldn't play it though.
Overall the game was pretty nice, the ambiance and vibe was good.
Bonus points for Fez skeleton and Mom swords.
Things I didn't quite like:
- The knockback on all attacks
- Having half of my initial drops have n/a stats makes getting drops not feel rewarding. Swords with no stats aren't legendary! You could try making swords have more than one stat or effect once you're further into the game, that would help set them apart from the ones you get from the beginning.
- Enemies should be more aggressive when they're harder. Even when they have tons of hp, they're still really slow and can be kited to death
- No level indicator
- Picking up swords was a bit difficult
- The game is pretty long and doesn't have pacing so it feels quite tedious
- The +dmg stat > any other stat. After I got my first +dmg sword I didn't use any other sword with a different +stat. I think removing the your own knockback from your attacks would help make aspeed a viable option too, since right now by a attacking faster you just go farther away from the enemy and have to reposition a lot more.
- Takes a while to get to other parts of the map. Make the map shorter or make more monsters appear, since I have to take long walks to get to the next fight sometimes.
- I couldn't get to the end since there were no more monsters :(
Phew. That was a lot, hope it can help you make the game better :)
Nitpicks done! I really love the visual style and the screen shaking. This is a really promising start to a game I would totally play more of. Excellent job!
But besides that, I actually enjoyed playing the game. The music is gorgeous too. Good work!
Just wanted to say something about my take on the theme.
Unconventional has synonyms! Some of which are "rare" and "uncommon". I decided that that fit into a loot drop system.
Yes, I admit swords are a pretty mainstream weapon, but swords that summon cats, swing three times or heal you mace them distinctive and atypical.
The inertia of the character is breaking the feeling of power I got while slaughting mobs. Idem for the stop while swinging.
Good music.