Sticks and Stones by adsilcott
This is our first Ludum Dare. It was an amazing experience, and I'm looking forward to the next one!
Words are the weapons in this game. Navigate a world where the most harmful and most helpful things are words-- just like the real world! (Not to mention the internet.)
Up, W, or Space to jump.
Down or S to roll.
See how long you can survive by only collecting positive words. The only hint to your mood is the character's animation.
Many thanks to everyone on the team, you guys did an amazing job!
Made in Unity.
WebGL didn't work at all, so you'll need to do the hack to get it working in chrome.
Update: I had a chance to make an updated version that fixes some of the bugs:
https://s3-us-west-2.amazonaws.com/salvagetestbuild/postld32/Web/Web.html
Words are the weapons in this game. Navigate a world where the most harmful and most helpful things are words-- just like the real world! (Not to mention the internet.)
Up, W, or Space to jump.
Down or S to roll.
See how long you can survive by only collecting positive words. The only hint to your mood is the character's animation.
Many thanks to everyone on the team, you guys did an amazing job!
Made in Unity.
WebGL didn't work at all, so you'll need to do the hack to get it working in chrome.
Update: I had a chance to make an updated version that fixes some of the bugs:
https://s3-us-west-2.amazonaws.com/salvagetestbuild/postld32/Web/Web.html
Ratings
| Coolness | 67% | 3 |
| Overall(Jam) | 3.82 | 102 |
| Fun(Jam) | 3.09 | 497 |
| Graphics(Jam) | 3.67 | 331 |
| Humor(Jam) | 2.23 | 815 |
| Innovation(Jam) | 3.66 | 174 |
| Mood(Jam) | 3.86 | 80 |
| Theme(Jam) | 4.03 | 74 |
You guys should continue making this after ludum dare, I think this game could have some great potential.
this game make me consider a lot.
Check our game too http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=44367
Minimalistic, perhaps more so than I'd wanted.
Congratulations for your first LD entry :).
I'd like to see a full version and improvements upon this concept! :3
Great job :D
@jmborden: Depending on the words that appear, it might take a few hits for the character to react. It's on my todo list to add a momentary reaction when any words hit, right now it just affects the character's overall mood. Also I noticed that when you die while jumping the animation can get stuck. I'll post a link to a fixed version when it's done!
Awaiting for more games developed by you.
Mood 5/5!
I love the story on avoiding negative words and reaching toward the positive labels. It felt the words were applying to me personally.