Egypt Technology by stefvanschie
In Egypt Technology, you fall through a mysterious hole, to be back in the ancient Egypt. The people there would like some cool technological stuff, so you have to gather the required materials for them.
(For anyone asking, of course they had technological items laying on the ground :P)
When getting this type of error http://pastebin.com/T6ZeHScA, your audio system isn't supported. You can get a version without sounds here: https://drive.google.com/open?id=0B0unLUNEgZjPQUNwaDdxNkl2bVk
This game requires Java 7 or higher to run.
Excuse me for the source which is empty. My GitHub stopped working and I an't fix it right now.
(For anyone asking, of course they had technological items laying on the ground :P)
When getting this type of error http://pastebin.com/T6ZeHScA, your audio system isn't supported. You can get a version without sounds here: https://drive.google.com/open?id=0B0unLUNEgZjPQUNwaDdxNkl2bVk
This game requires Java 7 or higher to run.
Excuse me for the source which is empty. My GitHub stopped working and I an't fix it right now.
Error message if launched from terminal: http://pastebin.com/T6ZeHScA
The game is a too short (only 2 tiny level (and a prolog :p) ) but the music is good and the game is well explained thank to the help entry in the menu.
It would be interesting to know what the egyptians want those parts for. The background music is very relaxing and the art is coherent and good overall.
Congratulations!
Of course the levels are very short but I guess you simply ran out of time, I did too.
I like the graphics, your programmer art is very charming.
The sound, I feel, is very generic and does not fit the theme and the graphics very well. I like how you can recognize the sound effects as being created with SFXR :)
I noticed that your parallax scrolling in the two levels is off, you scroll the background depending on the player's position but it should move with the camera and then slower than the foreground, not faster.
Walking left and pressing right will make the character do the moon walk, make the left/right walk frame depending on the horizontal speed and not the key that was last pressed.
The collision detection is not 100% accurate, when you jump into the right-most block in the "stairs" in level 2 you can fly through it and sometimes when jumping up into a block you get transported down into another block for a frame and then back up in the next frame.
Overall I think you did a great job in those two days. Keep up the good work, I am looking forward to your next game in the next LD :)