Word Battle by cicanci

[raw]
made by cicanci for LD32 (COMPO)
Words are the best weapon to defeat the Evil Enemy, but it should be a valid word to the random theme! How many words can you use to beat the Evil Enemy?

Game Controls:
- Scroll the letters using swipe movement;
- Touch (or click) in the letter to start forming a word;
- Use the Send button to attack the Evil Enemy;
- Use the Clean button to remove the typed letters;
- You can't use the last 3 words typed;

Ratings

Coolness 55% 3
Overall 2.52 1041
Audio 2.05 775
Fun 2.19 1044
Graphics 1.89 1062
Humor 2.30 770
Innovation 2.88 703
Mood 2.14 996
Theme 3.04 798

Feedback

Sorak86
20. Apr 2015 · 16:41 UTC
Hey!
The idea was nice, but the "controls" were hard. I don't mind about the simplist art, but having to scroll all the time makes it so tiring :P
BtheDestroyer
20. Apr 2015 · 16:41 UTC
Did you really need to make it go back if you're using chrome? I could still download it and play it that way...
vortex
20. Apr 2015 · 16:42 UTC
I would have prefered to play against a bot or something...
I also didn't like that you could reuse words.
it became Type in : red,green,yellow,blue,red,...
MrDave
20. Apr 2015 · 16:43 UTC
While I am not a fan of word games I can see people playing this on their phones.

I think you may want to add margin:0px on the website you used to embed it into the Ludum Dare website because I get these scroll bars when I play.
sawyerWeld
20. Apr 2015 · 16:45 UTC
Nice game bro!
BtheDestroyer
20. Apr 2015 · 16:47 UTC
Did you really need to make it go back if you're using chrome? I could still download it and play it that way...
Hectate
20. Apr 2015 · 20:31 UTC
I didn't realize at first that I could slide the letters around, so figuring that out helped (can't make a color with just the first 10 letters ;P). Not much to do otherwise though...
Garris
20. Apr 2015 · 22:56 UTC
This game could have been more fun if it had been easier to click the letters. Having to scroll by dragging was hard to accomplish while still having time to get your word in. Cool idea though, and good use of the theme.
🎤 cicanci
20. Apr 2015 · 23:19 UTC
Thank you for all feedbacks guys! I believe that my game would fit better on mobile devices because of the gameplay mechanics. I'm looking forward to continue this idea after the LD!
Newt_
21. Apr 2015 · 00:01 UTC
Nice job! The game might have been improved by allowing the user to just type instead of having to drag and click, but a very good idea!
n8
21. Apr 2015 · 00:05 UTC
It was fun and the swiping would be a lot easier on a phone or touch device.
ManicMiner
21. Apr 2015 · 00:05 UTC
Indigo is a colour, but not in this game - Its a nice effort, and I like the idea of it a lot, but the interface is so clunky. I know that's partly deliberate to put the player under pressure, but it makes failure feel quite frustrating.

Nice effort though, and I laughed at the "enemy" :)
emmelineprufrock
21. Apr 2015 · 00:06 UTC
It wasn't very clear that you could move the bottom scroll bar around, which I found a bit confusing. It's an interesting concept and terribly innovative, it could just use a bit more polish (but isn't that the way with jam games?)
Fanttum
21. Apr 2015 · 00:08 UTC
Fun, but why can't I just type them in? Also how is cyan not on the accepted colors? haha that's like basic color 101.
Floko
23. Apr 2015 · 15:47 UTC
The idea is nice,but having to fight against the controls is a pain x)
Also,the word repetition thing ( last 3 words ) turns the game into a 4 word routine...

Either way,nice job! :)
KhaoTom
27. Apr 2015 · 16:38 UTC
My parents would probably play this on their phones. They love word games. With the timed battle nature it would be a good challenge for them and keep their minds sharp.