Bomb bringer by Yaroslav Kravtsov
Use WASD or arrow keys ←↑↓→ to avoid obstacles
ATTENTION! Final scene in WebGL build doesn't work (you can hear music, but can't see anything). Because Unity, Chrome, WebGL and some unknown reason. Please, for full expirience use other builds. In any case you can use Internet Explorer (I think you have it) to play on Unity WebPlayer.
Tools used:
Unity 5 - Code and assembling
Blender - Art
FingertipMaestro - Music
ATTENTION! Final scene in WebGL build doesn't work (you can hear music, but can't see anything). Because Unity, Chrome, WebGL and some unknown reason. Please, for full expirience use other builds. In any case you can use Internet Explorer (I think you have it) to play on Unity WebPlayer.
Tools used:
Unity 5 - Code and assembling
Blender - Art
FingertipMaestro - Music
| Unity WebPlayer | http://leaden.ru/LD32/WebPlayer.html |
| Windows | http://leaden.ru/LD32/BombBringerWindows.zip |
| WebGL (warning! see description) | http://leaden.ru/LD32/ |
| Timelapse | https://www.youtube.com/watch?v=pY2CmLYZfyw |
| Source | http://leaden.ru/LD32/BombBringerSource.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=44195 |
Ratings
| Coolness | 89% | 2 |
| Overall | 3.46 | 296 |
| Audio | 3.56 | 128 |
| Fun | 3.39 | 276 |
| Graphics | 3.71 | 197 |
| Innovation | 2.79 | 760 |
| Mood | 3.97 | 31 |
| Theme | 2.92 | 856 |
Side note, if you hit a wall its pretty much impossible to recover so the health is rather pointless.
Azure_Kyte, yes, there are tons of ideas how to polish the game. But time runs out. Now I see that I spent too much time for the ending, but most players didn't see it.
This is really cool I really wanted to know what was going to happen.
btw, I can change health graphical indicator with my mouse.
Тебя поздравляю. Желаю тебе удачи ++
(sorry for my bad english, i'm french)
Кстати, именно ваш постмортем к игре предыдущего LD вдохновил меня поучаствовать. Спасибо!
As someone else said, I always mixed up the up/down controls. Used to them being inverted somehow.
I like how you managed the physics so that the ship spins depending on which side it got hit from. The occlusion effect is cool too, good resource that makes it not very necessary to include color, however color would help the player see the rocks a lot.
There should be a control to speed things up, the object (bomb?) obstructs your view, and colliding with anything isn't handled well.
All things considered, nice entry.
Sad I couldn't see the final scene due to webgl woes
A little too easy, but hey, it's about the journey :)
Thank you for this, great job!
I think the gameplay was good, but could be improved in a couple of areas. I'd love to have a little more sensitive controls, and little more control over the rotation of the ship. I found a few rock gaps I wanted to squeeze through by turning a full 90 degrees. And, the length of the level felt a little too long. If you were to continue this, I think breaking it all up into multiple levels, with different terrain and obstacles would be cool.
Overall, an excellent game, great job!
Good things:
- Nice ending
- Good risk vs. reward gameplay
- Simple, yet good visuals, even if the ship blocked the view somewhat.
- The upgrades make it feel like I'm progressing even if I fail. And they made me want to fly low for that extra score.
- I felt that the collisions were pretty accurate, definitely didn't feel cheap.
- The terrain was well varied too, thus forcing me to constantly keep moving.
Bad stuff:
- The upgrades made it unnecessarily grindy. Since this is a Ludum Dare entry I would've (if possible) implemented a leaderboard instead of the upgrades so that there was some incencitive to fly as low as possible. Flying low could've also boosted your speed or something like that to make the experience as good as possible on the first try, since judging by the comments, that's how long people are generally willing to play. I would've also made the base stats better (especially the speed) so that the player gets into the action straight away.
- The low base speed made the stage seem far too long on my first try.
- Collision often resulted in further collisions as already mentioned.
- Music loop was too short and got a bit jarring.
So yeah, I'd actually recommend people to crash once they get ~30k score and try again, that way it's A LOT more fun. Good game, although hindered by a slow start. In that sense it's not a very good fit for the Ludum Dare formula of people spending only a few minutes on your game, but I liked it a lot.