Duck and Cover Forever! by influxWishdream
Duck and Cover Forever! is a mix of Freedom Planet with a dangerous yet fun mix of Wonder Slippers and RUBBER DUCKS!
Take on the world of Phina as the powerful kicking, rubber ducking alpaca, Mable Leaf as she takes on to return what belongs to her and the world itself as the creatures of the spirit world invade and take a part of everyone's souls called Empathions.
Collect Stars to power yourself up and take petals to refill your health! Take on Adukas, Grubs, Dragons, Raons and all different kinds of species as you venture ahead!
How long can you last without literally hitting yourself with a slipper?
Controls:
Arrow Keys - Move
Z - Jump
X - Wonder/Boomerang Slippers
C - Throw Rubber Ducks
Double Tap Direction - Dash
Tip 1: Don't keep killing enemies, you can skip over them.
Tip 2: Can't get close? There are Rubber Ducks for a reason.
Tip 3: Try to go slow and plan out your moves.
This game is in it's pre-alpha state and will most likely have missing assets and unfixed programming. Be warned.
Questions:
Hit me up an ask at the devlog in which the game itself will be continued for development:
http://dream-mill.tumblr.com/
You can also e-mail me directly at wishdream@wishdream.org
Credits:
Everything made (except music) by influxWishdream
Music by Wingless Seraph
Made with Game Maker: Studio
Sorry, no linux or mac version yet. I don't have the resources yet to build for them. (You can literally use Wine though, not so sure if it works...)
I'll try to get them ASAP.
Take on the world of Phina as the powerful kicking, rubber ducking alpaca, Mable Leaf as she takes on to return what belongs to her and the world itself as the creatures of the spirit world invade and take a part of everyone's souls called Empathions.
Collect Stars to power yourself up and take petals to refill your health! Take on Adukas, Grubs, Dragons, Raons and all different kinds of species as you venture ahead!
How long can you last without literally hitting yourself with a slipper?
Controls:
Arrow Keys - Move
Z - Jump
X - Wonder/Boomerang Slippers
C - Throw Rubber Ducks
Double Tap Direction - Dash
Tip 1: Don't keep killing enemies, you can skip over them.
Tip 2: Can't get close? There are Rubber Ducks for a reason.
Tip 3: Try to go slow and plan out your moves.
This game is in it's pre-alpha state and will most likely have missing assets and unfixed programming. Be warned.
Questions:
Hit me up an ask at the devlog in which the game itself will be continued for development:
http://dream-mill.tumblr.com/
You can also e-mail me directly at wishdream@wishdream.org
Credits:
Everything made (except music) by influxWishdream
Music by Wingless Seraph
Made with Game Maker: Studio
Sorry, no linux or mac version yet. I don't have the resources yet to build for them. (You can literally use Wine though, not so sure if it works...)
I'll try to get them ASAP.
| Windows - Ver. 0.7.9.97 | https://www.dropbox.com/s/iyh4prdxl7tfy6b/DuckAndCover-Default-0.7.9.96.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=16519 |
Ratings
| Coolness | 26% | 2090 |
| Overall(Jam) | 3.71 | 141 |
| Fun(Jam) | 3.72 | 110 |
| Graphics(Jam) | 3.06 | 627 |
| Humor(Jam) | 2.50 | 686 |
| Innovation(Jam) | 2.94 | 620 |
| Mood(Jam) | 3.13 | 478 |
| Theme(Jam) | 3.33 | 532 |
I ran it through Wine on Linux Mint, so other users should have luck. Question, which library did you use to make the game? You said you didn't had the resources to compile a Linux version, depending on the lib, I can give it a try. May work only on Mint/Ubuntu, but that covers roughly 30% of people using Linux out there ;).
@pvwradtke It's actually made with Game Maker Studio. I do have plans to export in Linux, I don't have the module for it yet. I might ask for my friend's PC to help export it.
Though, this kind of stacked block climbing platforming is not good for this kind of game as the controls are slippery enough that sometimes you hit the top platform first than open air. Overall it's good.
The aiming can be a bit tricky,but it does add a kind of an extra level of difficulty to the game,in a good way,since you can't just roam through enemies with too much ease.
There are glitches,as expected, but the game still shows promise and is a lot of fun even at this stage.
I made a video that shows some glitches I've encountered,as well as making a small list at the start of the video so you can skip right ahead to them.
https://www.youtube.com/watch?v=zlQ55HDAVi0
I'm sure most of those are known anyway,but just incase some glitch slipped unnoticed I made the video.
I found enemies low to the ground frustrating to fight, probably because it was unclear if I was inflicting damage on them or not with the basic attack.
The placeholder character frames are very effective at conveying what the player character is doing as well.
I had trouble finishing the level, the game felt too punishing with enemies off screen respawning and the significant knockback from getting hit.