Marty Funk by retrogradeorbit
Marty Funk is a flatulent Monk, trying to save humanity from being grumpy. Unfortunately he keeps making things worse because his great flying yoga uses farts for levitation! When he farts on the people, they get angry!
Cursor keys or a/w/d to move.
Land and start chanting with 'space'. Chanting converts grumpy people into happy people.
Be careful not to fart on the happy people's heads! It will make them grumpy again.
Beware of grumpy people, they throw stones!
When all the people are liberated and happy, you can progress levels.
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** YOU WILL NEED TO PLAY IT IN A SEPARATE WINDOW BECAUSE THE KEYS DON'T WORK IN EMBEDDED MODE **
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Cursor keys or a/w/d to move.
Land and start chanting with 'space'. Chanting converts grumpy people into happy people.
Be careful not to fart on the happy people's heads! It will make them grumpy again.
Beware of grumpy people, they throw stones!
When all the people are liberated and happy, you can progress levels.
*********************************************************************************************
** YOU WILL NEED TO PLAY IT IN A SEPARATE WINDOW BECAUSE THE KEYS DON'T WORK IN EMBEDDED MODE **
*********************************************************************************************
| Web | http://marty-funk.procrustes.net/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=40126 |
Ratings
| Coolness | 56% | 3 |
| Overall(Jam) | 3.36 | 398 |
| Fun(Jam) | 3.44 | 238 |
| Graphics(Jam) | 3.66 | 337 |
| Humor(Jam) | 3.73 | 108 |
| Innovation(Jam) | 3.36 | 335 |
| Mood(Jam) | 3.34 | 316 |
| Theme(Jam) | 3.80 | 198 |
My issues are with a few mechanics. The fact that your means of movement also makes people angry seems at first like an interesting challenge, but for me it just resulted in a lot of waiting for calm people to walk far enough away from me that I could take off. I also really want some indication of where the remaining grumpy people are, since they can end up being pretty far away and I'm forced by necessity to fly up high where I can't really see. Thirdly, it annoys me to no end that the mood of the character sprites doesn't sync up with the grumpy/non-grumpy counter in the bottom right - that is, someone will find enlightenment or get grumpy according to the counter, but won't show it on screen for at least a second - this made it hard to tell exactly how meditation/farting on people works.
Despite that i really enjoyed this game, clever idea, good execution and interesting gameplay.