The Happy One by x1212
In this game your weapon of choice will be your happiness.
Convert your unhappy enemies to your happy allies. (converting them to be neutral is relatively easy, but make sure to get them on your side)
Make the world a happier place!
But be careful, once your enemies drained too much of your happiness forcing yourself to smile will only spread unhappiness!
Contains one secret extra-hard level. (I wonder if anyone will find it without looking at the code?)
You might have to rename the downloaded file, as the CMS on the website I used to upload seems to randomly change them ... just replace the name with the one you see in direct download-link and it should work.
Edit: seems like there are some bugs causing the physics to glitch out for some players ... so far it looks like a win_32 specific bug, but I wasn't able to reproduce it and since godot shouldn't do anything platformspecific I currently have no idea what's causing this ... if the jumps are too high, please try a different build, like win_64 or linux if you have a linux installation/vm somewhere.
Convert your unhappy enemies to your happy allies. (converting them to be neutral is relatively easy, but make sure to get them on your side)
Make the world a happier place!
But be careful, once your enemies drained too much of your happiness forcing yourself to smile will only spread unhappiness!
Contains one secret extra-hard level. (I wonder if anyone will find it without looking at the code?)
You might have to rename the downloaded file, as the CMS on the website I used to upload seems to randomly change them ... just replace the name with the one you see in direct download-link and it should work.
Edit: seems like there are some bugs causing the physics to glitch out for some players ... so far it looks like a win_32 specific bug, but I wasn't able to reproduce it and since godot shouldn't do anything platformspecific I currently have no idea what's causing this ... if the jumps are too high, please try a different build, like win_64 or linux if you have a linux installation/vm somewhere.
| Download (Linux, Windows, OS/X) | http://jonnywe.de/x1212_drupal/page/?q=node/3# |
| Source | https://github.com/x1212/ld32 |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=25277 |
Ratings
| Coolness | 56% | 3 |
| Overall | 3.10 | 620 |
| Fun | 2.83 | 745 |
| Graphics | 3.58 | 263 |
| Humor | 2.81 | 481 |
| Innovation | 3.60 | 232 |
| Mood | 3.04 | 459 |
| Theme | 3.81 | 193 |
PD as reply to your comment on my game: Thanks! I went for weird and strange, so I guess I did the job well hehe :)
Well so yes, your game is the first one I tried. I really like the idea of using smile as a weapon and the handdrawn style of the gfx !
I liked the idea and the visual effects, but the gameplay is a little weird, it is my opinion, but I think it could be more dynamic, it seems it could be two very different games, one that is a platform and another that could be about minions and spread happiness.
Overall, good job! :)
PS: this game needs music =')
I really like the art style, did you really draw it on paper and scan it in? It surely would be a cheap alternative to a pen tablet :D
I also like the combination between the agility mechanic of the air vents and the puzzle mechanic of the happiness.
about those weird jumping bugs: I'm not able to reproduce those on any system I ran this game on, so I probably won't be able to fix that anytime soon :(
about the slow movement: probably because I was tired and slow when I tested and balanced the physics, but I have also seen the opposite bug of that high/fast jump, in form of extremly slow walking ...
@ZYXer: I just used a good brush-preset that is available in Krita by default, then I made a paper-like background for the world with gimp by using some noise, blurring and then weak noise again.
It's a shame because from what I can see, the graphics and concept are quite unique.