An Unconventional Boat by zell2002
Your boat is slowly dying, and you must jump ship to stay alive.
Each boat you swap to will begin to die.
You must follow your compass and make it to the hidden island before sinking.
W = Go Foward
A/D = Turn Left/Right
Space Bar = Swap Boats (when in range)
Made by a team of 3 including myself (http://ludumdare.com/compo/author/zell2002/), jon (http://ludumdare.com/compo/author/jonsul/), and phil
all of the sounds, arts and codes were made for this jam
we used love2d as our game engine, cubase for sound/music and various image softwares for the arts.
Each boat you swap to will begin to die.
You must follow your compass and make it to the hidden island before sinking.
W = Go Foward
A/D = Turn Left/Right
Space Bar = Swap Boats (when in range)
Made by a team of 3 including myself (http://ludumdare.com/compo/author/zell2002/), jon (http://ludumdare.com/compo/author/jonsul/), and phil
all of the sounds, arts and codes were made for this jam
we used love2d as our game engine, cubase for sound/music and various image softwares for the arts.
| Win 32bit | http://sul.ly/ludum32/ld32-win32.zip |
| Win 64bit | http://sul.ly/ludum32/ld32-win64.zip |
| Love2d | http://sul.ly/ludum32/ld32.love |
| Source | http://sul.ly/ludum32/ld32-src.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=34964 |
Ratings
| Coolness | 60% | 3 |
| Overall(Jam) | 3.39 | 368 |
| Audio(Jam) | 3.19 | 324 |
| Fun(Jam) | 2.97 | 578 |
| Graphics(Jam) | 3.79 | 262 |
| Humor(Jam) | 2.44 | 722 |
| Innovation(Jam) | 3.34 | 351 |
| Mood(Jam) | 3.50 | 206 |
| Theme(Jam) | 3.09 | 708 |
hey guys, we decided to spawn more boats, and change the transfer speed - makes the game play much smoother.
cheers for all the constructive criticism !
as for tying in with theme, the ending of game will explain all
It was interesting to play
The idea is simple, but very fun. It took me multiple attempts before finally making it to the end. The game even has some replay value as it is quite random.
Overall an excellent entry!
https://love2d.org/forums/viewtopic.php?f=3&t=80063&p=183180#p183180
it really means a lot to us see people enjoying the experience!
We realised after reading some of the comments, that the whole game doesn't come together until you get to the end, which I guess you can see :)
@roving-stone, we did a post-mortem the other day and acknowledged we were missing a couple extra mechanics to flesh out the whole experience. the other boats do have 2 differences : speed and health. Maybe we should have highlighted this more to the player
thanks to everyone for their positive words and constructive criticism!
- Clever use of shader for water.
- Doesn't fit the theme, sinking boats aren't weapons. Unless you take into account the twist ending, which isn't fleshed enough to make sense.
- Why do these boats even have reactors?
- Thanks for arrow keys support.