{"author_link":"\/author\/juxipolo\/","author_name":"juxipolo","author_uid":"45848","comments":[{"author_name":"drakekin","author_uid":"21100","time":"Apr 20, 2015 @ 5:03pm","epoch":1429549080,"text":"The inability to click on a hex not next to me was frustrating. Some more guidance would have been nice. Also potions seem to me to be a fairly conventional fantasy weapon."},{"author_name":"jesterswilde","author_uid":"39785","time":"Apr 21, 2015 @ 4:50am","epoch":1429591500,"text":"This game is best played with your Morgan Freeman accent. I, Morgan Freeman, also very much appreciate the usage of Quaff in this game. I am also only to assume that I am after the eye of Ira Glass."},{"author_name":"Docjekyll","author_uid":"41650","time":"Apr 21, 2015 @ 5:00am","epoch":1429592100,"text":"Great work!"},{"author_name":"wg_phancock","author_uid":"51056","time":"Apr 21, 2015 @ 5:16am","epoch":1429593060,"text":"Interesting concept. I like the procedurally generated world and how there's stuff to pick up all over the place. It might be cool if the potion recipes had random modifiers as well.\r<br\/>\r<br\/>As said above, control scheme could use some tweaks. Camera panning with WASD and the ability to path find at far away tiles would help immensely."},{"author_name":"Skulls","author_uid":"11868","time":"Apr 21, 2015 @ 5:54am","epoch":1429595340,"text":"I had fun playing this game. I enjoyed the progression from throwing slime at enemies and running away to killing hordes of them with toxic clouds.\r<br\/>\r<br\/>Some things that would have been nice would be some indication of what spells do before you select them and craft them. A way to find the bosses more easily. As well as a way to know how much of the crafting materials you have. Still great jam game especially considering the time constraints."},{"author_name":"cdrch","author_uid":"36130","time":"Apr 21, 2015 @ 6:38am","epoch":1429597980,"text":"Keyboard shortcuts for the clicked buttons and a little more in-game explanation for what you are doing would be nice. Ultimately, though, I think this is a pretty fun little game that I certainly ended up spending a lot of time on. I appreciate the use of hexes and the word &quot;quaff&quot;. :) And assuming that the Immortality Potion is the end-game goal, that's a very nice use of telling a story through in-game items (recipes, in this case)."},{"author_name":"ironleonem","author_uid":"49950","time":"Apr 22, 2015 @ 10:42am","epoch":1429699020,"text":"Solid title :) I had a lot of fun playing it. I don't think potions as weapons are terribly unconventional, but I suppose that's up to interpretation. Over all, I liked it a lot, and I hope you expand upon it"},{"author_name":"Somnium","author_uid":"50228","time":"Apr 25, 2015 @ 6:59am","epoch":1429944840,"text":"Impressive game, really enjoyable! The progression of capabilities through new potions was interesting.\r<br\/>\r<br\/>I used the right click movement almost exclusively, since the left click movement does not react to clicking on non-adjacent hexes."},{"author_name":"UrbanHelsing","author_uid":"44682","time":"Apr 25, 2015 @ 7:38am","epoch":1429947180,"text":"I got a big error message from mscorlib, anyone that could fix this?"},{"author_name":"MJaawa","author_uid":"52666","time":"Apr 25, 2015 @ 7:55am","epoch":1429948200,"text":"This is great, sure the controls could use some work, but the gameplay functionality you've put into this is amazing, I really had fun playing your game!"},{"author_name":"Ranmara","author_uid":"22529","time":"Apr 25, 2015 @ 9:20am","epoch":1429953300,"text":"Really enjoyed playing this. Found the difficulty curve just right for me...I staggered home with few potions and a sliver of hp left, only to be able to finally claim immortality and laugh at death! :)"},{"author_name":"abcdef65g","author_uid":"29151","time":"Apr 25, 2015 @ 4:57pm","epoch":1429980720,"text":"I will be honest, this entry impressed me. While I feel potions and alchemy, while rare, aren't exactly &quot;unusual&quot;, this game is very well designed. I had fun with it for as long as I could, things do flow very well here. The goal wasn't clear, and it seemed unreachable as far as I got, but still makes me think this is a game with quite a future, one of the only ones in this Jam I might pick up later to play again."},{"author_name":"Treeaza","author_uid":"38014","time":"Apr 26, 2015 @ 6:09pm","epoch":1430071440,"text":"Pretty awesome!  I only have two complaints.  First, not being able to click on hexes further than one space away, and second, there needs to be a way to know when you can level up."},{"author_name":"conniejoern","author_uid":"51680","time":"Apr 26, 2015 @ 6:28pm","epoch":1430072580,"text":"had a good time playing this.\r<br\/>I think there need to be more cauldron spread over the world."},{"author_name":"JonathanG","author_uid":"11515","time":"May 2, 2015 @ 9:51am","epoch":1430559960,"text":"A nice hex world and some good imagination with enemies and potions, but didn't feel very unconventional as a weapon. I think I got unlucky too as my world seemed to be quite small and I couldn't explore very far before getting stuck."}],"images":["ld32\/45848-016819e07ad6222c18e6916067613b53.jpg"],"links":[{"url":"https:\/\/www.dropbox.com\/s\/gggba5rcl0sk8rf\/Potion%20Quest%20v4.zip?dl=0","text":"Windows"}],"metadata":{"g_key":"11827","g_author":"45848","g_event":"LD32","g_eventkey":"27","g_subevent":"JAM","g_urlkey":"11857","g_title":"Potion Quest","g_status":"UCHK1","g_place":"291","g_commentcount":"15","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/45848-shot0-1429494332.png-eq-900-500.jpg"],"text":"Potions are your only weapon in a quest for immortality through alchemy in a procedurally generate world.\r\n\r\nCollect ingredients, brew potions, put them to good use.\r\n\r\nClick on surrounding hexes to move one hex, right click to move to a hex (you'll stop moving when you see a monster)","title":"Potion Quest"}