Aqueductus by wheerd
A sokoban clone, where you need to move the aqueducts to get water into the towns' wells.
| Web | http://wheerd.de/ld36/ |
| Source | https://github.com/wheerd/ludum-dare-36 |
| Original URL | https://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=92309 |
good work!
But it's too easy in the current state, and you need more levels!
The graphics are really fine and works together, the water animation is awesome; but the time to detect connected-and-filling-cities water is a bit long, so getting quicker than 25s for the first level is hard for a few clicks. Anyway, just a remark :p
Finally, the only suggestion I could do is to highlight the movable blocks from the statics ones; in spagettis level, I needed a lot of time to find which blocks could be part of solution and which are actually obstacles :)
I had fun with your game, thanks for it ! :)
i felt it was broken... But then i pressed some other buttons and it was working.
The gameplay is working solid. Had a hard time figuring how to move my first piece but after that i WAS OK. If you could drag and drop controls would be best in my opinion... but I understand does might be too complicated for a jam.
Good job!
I would have added a longer or different ambient track because when you are playing for a long time it gets a bit annoying.
As suggestions of things you could include for a future version, a speed up button would go a long way to making the later part of each stage nicer, and I've also had some trouble selecting blocks one square away from the selected block, so maybe lifting the hitbox to be closer to the top would help there?
Overall, a solid little game!
Missed the music.
Also I saw no point in having the aqueducts and wells to fill up until I noticed that you can actually fill an aqueduct, move it to one well really fast and have it filled. Repeat it a few times and you never need to make a complete path between the sources and the wells.
Not sure if it was the intended mechanic but it sure was fun to fill a well with a leaky bucket. =D
While I don't usually care for puzzle games(games like Portal are an exception), I actually enjoyed this one. I noticed a few glitches though. Also, the graphics were pretty good.
the SFX and art style match quite well
but a bit problem tho, i find that clicking the aquaduct somewhat bit confusing, sometimes its register and not, and sometimes even tho it seems register, when i try to click to move it, its unregister the aquaduct again, but it probably only me
Pretty good graphics as well, though a few of the textures don't quite seem to match up with some of the others in terms of resolution.
I don't know if it's a bug or intentional but the speed at which water flows seemed really inconsistent level to level and even block to block. I'm almost tempted to say that water flows /slower/ where there are a lot of paths converging? Feels like it should be the opposite.
Overall, nice work. Had quite a bit of fun working these out.
Really cool and relaxing, really liking the water visuals and sound effect. The hitboxes are a little bit counter-intuitive, I tend to misclick a lot.
Suggestions for improvements:
- it wasn't immediately clear how to move the blocks, make it super obvious
- i didn't understand the filling mechanic? i.e. when you complete the puzzle you have to wait for the well to fill? i would prefer if it just ended immediately
thanks for making a game!
culturebosh