Time Orb by Wayward

[raw]
made by Wayward for LD32 (JAM)
Time orb is a puzzle plattformer, featuring the most unconvential weapon:
A time and music playback rewinding, time paradox causing orb.
When used, time get's rewinded a set amount of time, with one little detail,
Everything is effected, except for the orb, which stands in place and everything that crosses is position in this set amount of time get's deleted from the timeline(same as killed, but's far more paradox than that).

Controlls:
A,D,W: Move Player
Left,Right,Up: Move Orb
Hold e while near orb: Rewind time as long as button hold
R: Restart Level

F11: Toggle fullscreen( Fullscreen recommended )
Z: Switch between zoom levels ( Only Window mode, though Fullscreen still recommended as it autmatically uses maximum applicable zoom level)
Esc: Exit game

Notes/Hints:
It's possible to clear the first level without jumping over a single enemy.
Just rewind time while the orb stands in the path of an enemy and wait till enemy touches the orb and disappears.

The .love (L枚ve) file needs L枚ve 0.9.2 https://love2d.org/
All other versions should work as is.

Sometimes the player or the orb or both are not visible at the start of the level or when switching Window modes, if this happens just press r and continue playing.

Have fun!

Ratings

Coolness 73% 3
Overall(Jam) 3.55 248
Audio(Jam) 3.08 373
Fun(Jam) 3.28 350
Graphics(Jam) 3.56 385
Humor(Jam) 2.53 674
Innovation(Jam) 3.54 237
Mood(Jam) 3.29 358
Theme(Jam) 3.51 407

Feedback

McFish
20. Apr 2015 路 18:52 UTC
You really should create executable file out of your game. Most (if not all) of us are too lazy to go through the trouble of installing different game engines, libraries etc :-/
馃帳 Wayward
20. Apr 2015 路 19:05 UTC
Thanks for the hint, i think the same, the windows executable is in progress.
leo_p_mahon
20. Apr 2015 路 19:22 UTC
A well executed entry. I like your art style and a very cool idea! In terms of feedback I would say you could do with having less difficult platforming on the first level and make it more about the main mechanic. Or maybe you can solve it using that too? Anyway I can see this idea going far!
馃帳 Wayward
20. Apr 2015 路 19:31 UTC
Thanks! You have no real need to do much plattforming in the first level, as you can use the orb to easily kill the enemies( with rewinding while the orb stands in path of the enemy) maybe i should i make more clear.
ChuiGum
21. Apr 2015 路 05:30 UTC
Cool idea! I like the graphics too, great game overall!
Aaranos
21. Apr 2015 路 05:34 UTC
This is the second entry to remind me of Braid. That aside it is well done. The challenges are difficult enough that you don't breeze through them but are just the right level of difficult. Audio good, graphics good.
馃帳 Wayward
21. Apr 2015 路 05:46 UTC
@Aaranos I thought someone would mention Braid, haven't i played it though, this game actually is more inspired by the time rewinding feature of "The bridge" and added time rewinding to the puzzle solving problem.
2Bit
21. Apr 2015 路 07:17 UTC
Fun little game, some of puzzles were pretty hard :) Catchy music too. Art style fit well.
Tanser
21. Apr 2015 路 12:27 UTC
Very fitting art, great job.
thecord
21. Apr 2015 路 12:28 UTC
nice style and interesting gameplay, but a bit too hard
Matt Tuttle
21. Apr 2015 路 12:30 UTC
Fun game but the first level was difficult because I didn't fully understand the mechanics at that point. A few levels where you get used to time traversal before dealing with enemies would be good. I enjoyed the gameboy style graphics.
j_peeba
21. Apr 2015 路 12:31 UTC
The game put up a good challenge, backed with graphics and audio that suited the game very well. The platforming was kinda frustrating though since the controls seemed to lack this good balance between laser-sharp precision and relaxed, forgiving collisions that are essential for a good platformer.
cbear_wallis
21. Apr 2015 路 12:32 UTC
Not bad! I like the general mechanics :) I think the player collision boxes were way too big so I kept dying to the enemies on the first level. I couldn't beat the 4th level lol >.< Not bad tho :)
Mouch
21. Apr 2015 路 12:38 UTC
Great art style and the game mechanic perfectly matches the theme. Only problem is the controls: don't put restart directly next to the key for rewind. I restarted accidentally so many times because of that.
andreimarks
22. Apr 2015 路 14:34 UTC
Really cool! I'm only up to level 4 but I should probably stop playing while at work...The mechanic (especially the erase from timeline mechanic) is pretty neat. Sometimes I feel like it's pretty tough to do another time shifting platformer mechanic, but I thought yours was really unique, and I liked the partner dynamic. Just goes to show there's always more to explore! Nice job!
2R
23. Apr 2015 路 04:02 UTC
Nice work.
josefnpat
24. Apr 2015 路 05:00 UTC
Really neat idea! I like it and the art! Nice job!
SiENcE
24. Apr 2015 路 12:09 UTC
Great Idea and nice too see another L脰VE puzzle game. It's hard, but this is good!
OadT
03. May 2015 路 11:08 UTC
Nice Idea and nice game, but a bit tough ;) Maybe add an ring showing the maximum range around the orb to see if you can use it (I know there is a text in the top left corner, but thats not enough :D
NoWandStudios
03. May 2015 路 15:04 UTC
GB Graphics and sound so cool! By the way, nice gameplay, idea and level design.
eemmbbeerr
03. May 2015 路 15:10 UTC
Great concept, but rewinded time should be faster. It got boring when I had to wait for the characters to start moving when I rewind time. Too bad! It would be a great game.
In-game instructions are unreadable.
I also liked the way the music turned backward when time was rewinded.
camlang
04. May 2015 路 07:34 UTC
Nice style!
gv1351
04. May 2015 路 09:29 UTC
For some reason the game can't download it gives an error token expired
馃帳 Wayward
04. May 2015 路 16:13 UTC
@gv1351 check your internet connection, works fine for me, or maybe itch.io got a problem
mike.cullingham
07. May 2015 路 05:19 UTC
Very cool puzzle game. I found the difficulty level really hit the sweet spot (for me, at least)... enough to get you to really stop and think, but not so much that you're staring for hours. I'd keep an eye out for this if it was expanded post-compo. Nice job.
dos
12. May 2015 路 00:12 UTC
Great concept, love it! Challenging puzzles. Didn't managed to finish it yet, but will definitely return to it later :)