Words Are My Weapons by Adam Gould
First person puzzler where you use "power words" to achieve your goals - opening doors, etc.
I know the graphics are very sub par - I am not very good with 3D! I hope I've made up for it with my original sounds and music (with the exception of the player movement sounds, courtesy of the built-in Unity player controller).
My twitter: @ad_vurt
I know the graphics are very sub par - I am not very good with 3D! I hope I've made up for it with my original sounds and music (with the exception of the player movement sounds, courtesy of the built-in Unity player controller).
My twitter: @ad_vurt
Ratings
| Coolness | 39% | 1713 |
| Overall | 3.69 | 141 |
| Audio | 3.67 | 95 |
| Fun | 3.28 | 371 |
| Graphics | 2.78 | 719 |
| Innovation | 3.89 | 90 |
| Mood | 3.26 | 286 |
| Theme | 3.83 | 184 |
I didn't leave a rating because I wasn't able to type -- I would WASD navigate just fine, but when the text entry thing popped up, my keyboard did nothing :(
So I got stuck at the swirly door.
Otherwise it was a great entry. First Person platforming normally turns into a horrible mess, but it was well executed here.
Though, I would agree to GeeItSomeLaldy because imagine if you did continue this and you need to learn a word to defeat enemies.
Overall it was good!
The keyboard thing does not influence the grade obviously.
4/5 Overall
You could add some textures to walls and floor. Sometimes I found myself wondering where I am :D Player controller could be improved as well, but it wasn't bad. One improvement or even upgrade of some kind could be clicking buttons to say certain words instead of typing, because I found it annoying having to type something every 10 seconds. Overall, this was a nice game! Map is awesome!
But.
It's a neat idea and I could really see it being used (with some tweaks) as either a vocabulary building game or a touch typing tutor. Good job! Main thing to ask for would be a UK/US english toggle. Damn zeds.
Good job and good luck!
A little difficult to play the platform parts without QWERTY keyboard though :(
Somewhat lazy level design on the last level though, an unnecessary labyrinth which didn't use any of the word mechanics. Other than that it was good!