Words Are My Weapons by Adam Gould

[raw]
made by Adam Gould for LD32 (COMPO)
First person puzzler where you use "power words" to achieve your goals - opening doors, etc.

I know the graphics are very sub par - I am not very good with 3D! I hope I've made up for it with my original sounds and music (with the exception of the player movement sounds, courtesy of the built-in Unity player controller).




My twitter: @ad_vurt

Ratings

Coolness 39% 1713
Overall 3.69 141
Audio 3.67 95
Fun 3.28 371
Graphics 2.78 719
Innovation 3.89 90
Mood 3.26 286
Theme 3.83 184

Feedback

diiq
20. Apr 2015 · 13:36 UTC
Cool ide!

I didn't leave a rating because I wasn't able to type -- I would WASD navigate just fine, but when the text entry thing popped up, my keyboard did nothing :(

So I got stuck at the swirly door.
GeeItSomeLaldy
20. Apr 2015 · 13:43 UTC
It was quite difficult at times to see the crumble walls, and I think a bit more colour could have been used throughout. Also, some way to quick-recast your last word would have been nice.

Otherwise it was a great entry. First Person platforming normally turns into a horrible mess, but it was well executed here.
jhell
20. Apr 2015 · 13:50 UTC
Very, very cool, very well done atmosphere and mood. Feedbacks are awesome. But you don't use words as a weapon per se, so for me it's a bit off-theme. Still very cool :).
DKoding
20. Apr 2015 · 17:30 UTC
Best game ever, 10/10 would play again. :-) Absolutely brilliant, I will be surprised if this one does not rate somewhere at the absolute top. Great great concept, I kind of felt like a wizard. Liked the music and the simple graphics. Some parts of the level design was annoying (falling down and figure out how to get up again) but otherwise great game! Please continue development on this.
JacksGamesSucks
20. Apr 2015 · 17:34 UTC
cool idea, i like typing being added to game :)
furriKira
20. Apr 2015 · 17:45 UTC
This was nicely done~
Though, I would agree to GeeItSomeLaldy because imagine if you did continue this and you need to learn a word to defeat enemies.
Overall it was good!
Shared
20. Apr 2015 · 17:46 UTC
Nice game, hard to play on a AZERTY keyboard, but the game was fun enough to make up for it.
The keyboard thing does not influence the grade obviously.
4/5 Overall
seankimdesign
20. Apr 2015 · 17:52 UTC
I really liked the concept behind the game. I think you had a lot of interesting ideas here as well. I do wish the game could have been more about solving puzzles and combining the words together cleverly, but I didn't mind the platforming action either. I see a lot of potential for this idea. Keep it up!
Artylo
20. Apr 2015 · 17:53 UTC
Really cool and innovative! Gameplay and music were awesome, but controls were a bit finicky.
OneTrueAaron
20. Apr 2015 · 17:54 UTC
This was an incredibly fun game! A great idea that was extremely well done with good graphics, good music, good level design. Very, very fun.
PushmePullyu
20. Apr 2015 · 17:54 UTC
It became a bit of a chore having to type the word every time. Good solid game though.
WebFreak001
20. Apr 2015 · 17:55 UTC
I loved it. Felt like the old lara croft games when there are only blocks as terrain. The sounds were awesome and I really liked the spell system. However the first time I was playing I was reading the intorudction and didnt know what word I picked up so I needed to restart the game. Also you could add mouse acceleration just using the default windows mouse acceleration.
SmilingCat
20. Apr 2015 · 17:55 UTC
Cool little maze game. I loved the audio for the command words. Nice job on the platforming aspect, it was solid.
CogComp
20. Apr 2015 · 17:56 UTC
Great idea! Nice difficulty threshold as well. Well done!
SwizzMan
20. Apr 2015 · 17:58 UTC
I REALLY enjoyed this game! I like the idea of using words to break through walls, open doors and do other stuff. I found it quite enjoyable to roam around picking up coins and exploring different rooms. Music was really nice and not annoying at all.

You could add some textures to walls and floor. Sometimes I found myself wondering where I am :D Player controller could be improved as well, but it wasn't bad. One improvement or even upgrade of some kind could be clicking buttons to say certain words instead of typing, because I found it annoying having to type something every 10 seconds. Overall, this was a nice game! Map is awesome!
fabsenet
20. Apr 2015 · 17:58 UTC
Hi! I liked the idea of typing words, this could be used as a learning game for a foreign language. the 3d graphics are a start but everything looks too identical. it was hard to orientate in the levels. music was good but way too loud for my liking.
drakekin
20. Apr 2015 · 18:01 UTC
The last level was needlessly complicated, there were a lot of walls that looked at a glance like crumble walls but weren't and I dislike random platforming.

But.

It's a neat idea and I could really see it being used (with some tweaks) as either a vocabulary building game or a touch typing tutor. Good job! Main thing to ask for would be a UK/US english toggle. Damn zeds.
Volvary
20. Apr 2015 · 18:01 UTC
My biggest complain is the fact Materialise has a capital 'M' for some reason, while the other two spells do not.
Miltage
20. Apr 2015 · 18:03 UTC
Great entry. Neat idea, and well executed. Felt that the jumping was a little iffy at times.
🎤 Adam Gould
20. Apr 2015 · 18:08 UTC
@Volvary: The word input isn't case sensitive. In fact, it's not even spelling sensitive - both "materialise" and "materialize" are accepted.
Tselmek
20. Apr 2015 · 18:09 UTC
I love the mechanics even though it gets a little clunky at times, this could leads to great level design in the future. The puzzle are good even if I felt the time passing. The movements are a tad inprecise and some rooms may need some fixes (thinking of a room with a too steep slope).
Good job and good luck!
lamogui
20. Apr 2015 · 18:53 UTC
Simply the best I have played yet
Andrea
20. Apr 2015 · 19:01 UTC
Nice idea for a game!
A little difficult to play the platform parts without QWERTY keyboard though :(
Sytech
21. Apr 2015 · 17:47 UTC
Good idea - fun and nice music! You should continue to work on this game!
Somewhat lazy level design on the last level though, an unnecessary labyrinth which didn't use any of the word mechanics. Other than that it was good!
recursor
01. May 2015 · 17:13 UTC
Quite an enjoyable game. Your idea was similar to mine, and you implemented it well. A couple of things. It would be nice to not have to keep typing the word in every time. Maybe have a list of words that you know so you can click on them.