Gravity Gram by Zeriver
Action puzzle platformer!
You can spawn gravity fields which allow you hit enemies and obstacles with other objects.
Controls:
W S A D + Spacebar (double jump)
Left Click to spawn gravity field
Right Click to delete it
Hint: You can use your orb as a shield.
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BUGS:
-If you die in lava, to restart puzzle, you have to run into "red wall". Then after being respawned at the checkpoint you can try again complete puzzle.
-If you run into any performance issues, try closing some programs/browser pages. I really apologize for that, game is not well optimized.
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Game made from scratch for compo.
Well my first Ludum Dare entry is done. I hope you will have fun playing my little game. Unfortunately i didn't have enough time to use this mechanic/idea as i wanted but there are some interesting challanges in Gravity Gram. No time for audio and art is not so great so consider yourself warned :)
I'm going to work on this game later, when i will have more time.
BTW: I learned a lot from this guy https://www.youtube.com/channel/UCOs7Q7IeuzgRyARaEqif75A , so if you want to get started with programming games in Java, i would recommend these tutorials for beginners.
Language: Java
Programs used: Eclipse, paint
You can spawn gravity fields which allow you hit enemies and obstacles with other objects.
Controls:
W S A D + Spacebar (double jump)
Left Click to spawn gravity field
Right Click to delete it
Hint: You can use your orb as a shield.
----
BUGS:
-If you die in lava, to restart puzzle, you have to run into "red wall". Then after being respawned at the checkpoint you can try again complete puzzle.
-If you run into any performance issues, try closing some programs/browser pages. I really apologize for that, game is not well optimized.
----
Game made from scratch for compo.
Well my first Ludum Dare entry is done. I hope you will have fun playing my little game. Unfortunately i didn't have enough time to use this mechanic/idea as i wanted but there are some interesting challanges in Gravity Gram. No time for audio and art is not so great so consider yourself warned :)
I'm going to work on this game later, when i will have more time.
BTW: I learned a lot from this guy https://www.youtube.com/channel/UCOs7Q7IeuzgRyARaEqif75A , so if you want to get started with programming games in Java, i would recommend these tutorials for beginners.
Language: Java
Programs used: Eclipse, paint
Ratings
| Coolness | 100% | 1 |
| Overall | 2.81 | 878 |
| Fun | 2.75 | 811 |
| Innovation | 3.18 | 493 |
| Mood | 2.26 | 967 |
| Theme | 2.88 | 873 |
The platforming was hard and I love the idea of moving the balls with gravity! Took a second to understand to mix the balls to open the gate.
Good use of the theme!
Awesome job!
(Google Translate, I'm French)
Some notes:
Bug report: So what happened to me is that I died to a red line over lava, was respawned at the yellow save point, but the puzzle didn't reset - I was stuck behind the red line and could not progress.
The fact that you can bring your previously color-shifted balls with you kind of breaks a lot of the puzzles. I don't need to maneuver a ball to the green-erator if I already have a green ball, after all.
Also, as a pet peeve of mine: if your only keys are for the four directions, please please please use the arrow keys for that! My ASDW keys are not in the same place as yours, and it's a real hassle to change keyboard layouts just to play your game.
Anyway good job!
@plams Yep, that's the end :) And thank you very much!
@Franklin's Ghost Yeah i was afraid of that, there might be some performance issues. It's not a well optimized game, sry about that.
@scorched yeah, i guess i could make it a bit more clear, i hope it wasn't too irritating
@cgmorton First of all thank you much for such detailed feedback.
Art - well i don't have any experience with pixel art and i didn't have much time to work on better graphics, sry about that i will definitely improve my art skill for next games.
Bug report: yep, i am aware about not reseting wall position, i will fix that soon. Until then you can run into wall to reset it's position (and you will also respawn at the checkpoint)
About bringing balls (hehehe), that is also something what i should take care of and i will try to fix it (no promises on that one though).
Keyboard thing: sry about that, i wasn't really thinking that it could be so annoying. In future i will give option to play with arrows or WSAD.
I want to thank you all for taking your time to play my game and give me feedback. You guys rock.
It's my first LD and i didn't expect it to be so fun and exciting.
No rating given :/
Graphics and audio obviously could do with some sprucing up as you've pointed out, no prizes there, but all in all a solid game. Look in to focussing more on these two areas for your next jam and you could have great game on your hands :)
OS X 10.10.2
@Mixer hmmm, maybe try closing browser and other processes. Sometimes it does run slowsly for me when i have open Chrome with 10+ pages. Anyway it's my fault for not optimizing game, sry about that.
@Frewz @bentfglasstube Thanks!
@Incredible Ape I wasn't able to check if it's working for OS X i added OS X version because it should work in theory but apparently it doesn't. Sry i already removed link for OS X version.
Plays well.
Well done on your first Ludum Dare.
I would have pleased to try your game.
Now that I have played the game, it was pretty good. Managed to get to the end with the smile. :)
I did have some problems clicking as it usually take two clicks to shoot another orb when one is already shot. I'm not sure if I have to right click to delete and THEN left click to shoot.
Nice work, but I hope you can find the issue to that frame rate hiccup. Just to let you know, I've also tried the demo and there was no frame rate issues with that.
@asobi tech @TeamCalcium @Junber @TheMeorch Geckoo1337 Thank you very much
@TeamSpatch Hmm, so game freezes in main menu? When you mouse over one of options? Thanks for feedback i will look into that.
@jprogman Thank you for such detailed feedback, and all your effort for trying to play the game. I am aware of performance issues, the easiest way to solve that is to make smaller levels and not loading whole map at the same time. About clicking problem; i didn't know about that and usually it works fine for me but i will try to deal with this bug as well. Thank you very much again for your help :)
Even if they are not part of the gameplay, the menu animations are cool too.
Of course it could use some audio and graphics for it to feel more lively, but the mechanics are definitely there. Good job !
Have fun testing our game ;).
The platform mechanics themselves feel a bit...I don't know, somehow too fast and too floaty. Going with one or the other would probably serve the game well.
Very well done, but I had a few problems running it, it would run very slowly. The Demo.jar was ok though.