6210 B. C. by Phil Strahl
Okay, this time I hardly made it but at least it's something almost playable.
The idea in 6210 B.C. is to gather enough resources for your civilization to develop new technologies that help your gathering progress.
What I got is the gathering phase with two technology levels.
~CONTROLS~
* WASD or arrow keys to move around
* SPACE or E to interact
* ESC to quit
* P to Pause
~HOW TO PLAY~
Without the proper tech you can't fell trees or mine piles of stone, you have to collect loose twigs and pebbles first and deliver them to your village.
Should you get lost, there's an arrow above your character's head that's always pointing to your village.
Walk up to a resource and hold down the interact button (E or SPACE). When you gathered enough, head back to your village to deposit your materials. If you collected enough stuff, you'll unlock a new technology.
If you've made it to tech level 2: CONGLATURATIONS !!! You've seen all there is to the game. Please don't try to gather for the tech-level after reaching level 2, because there is no new content waiting for you, just endless grinding and a crash upon reaching level 4. So don't do it.
~REMARKS~
I am pretty happy with the graphics and the overall style and maybe there's some future for this game since I had a whole bunch of ideas that wouldn't make it in the game, such as fighting against other clans and upgrading your weapons. If you spend too long on gathering than on upgrading the tech, the other tribes would suddenly have more advanced weapons than you, for example. Players would have had to balance fighting and gathering and what resources they spend for which domain.
Anyways, I hope you enjoy it despite the clunky UI and lack of sound.
The idea in 6210 B.C. is to gather enough resources for your civilization to develop new technologies that help your gathering progress.
What I got is the gathering phase with two technology levels.
~CONTROLS~
* WASD or arrow keys to move around
* SPACE or E to interact
* ESC to quit
* P to Pause
~HOW TO PLAY~
Without the proper tech you can't fell trees or mine piles of stone, you have to collect loose twigs and pebbles first and deliver them to your village.
Should you get lost, there's an arrow above your character's head that's always pointing to your village.
Walk up to a resource and hold down the interact button (E or SPACE). When you gathered enough, head back to your village to deposit your materials. If you collected enough stuff, you'll unlock a new technology.
If you've made it to tech level 2: CONGLATURATIONS !!! You've seen all there is to the game. Please don't try to gather for the tech-level after reaching level 2, because there is no new content waiting for you, just endless grinding and a crash upon reaching level 4. So don't do it.
~REMARKS~
I am pretty happy with the graphics and the overall style and maybe there's some future for this game since I had a whole bunch of ideas that wouldn't make it in the game, such as fighting against other clans and upgrading your weapons. If you spend too long on gathering than on upgrading the tech, the other tribes would suddenly have more advanced weapons than you, for example. Players would have had to balance fighting and gathering and what resources they spend for which domain.
Anyways, I hope you enjoy it despite the clunky UI and lack of sound.
why am i doing this, there is no gameplay realy.
You just run around holding space.
On the other hand the art fits with each other so that's somthing i guess.
So there's missing something, as much i hate to say it: add a enemy like a bear.
It gives somthing to look out for,
and it gives reason to scavenge.
And that is to get a tech advanced enough to hunt the bear.
So yeah the game at this stage is not great,
but's your call what to do with it.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.