Panash & Plume by tikilittle
Update: check out the updated version below that I'm sending to IndieCade.
A hunting and grilling game. This is a game about some of my favorite things: gers, eagles, sheepies, wolves, and foxes. I got inspired by hearing a story of a 13-year old eagle huntress (http://www.bbc.com/news/magazine-26969150).
Enjoy exploring this world! I loved creating it.
Controls:
Panash:
--Move:WASD/Arrow Keys
--Rotate:Q/E
--Jump:Space
-----/|\-----
----Shift----
-----\|/-----
Plume:
--Look: Mouse
--Move: WASD/Arrow Keys
--Fly: Space
Music:"Saruul tal" by Arga Bileg
https://soundcloud.com/jiigeemusic/arga-bileg-saruul-tal
A hunting and grilling game. This is a game about some of my favorite things: gers, eagles, sheepies, wolves, and foxes. I got inspired by hearing a story of a 13-year old eagle huntress (http://www.bbc.com/news/magazine-26969150).
Enjoy exploring this world! I loved creating it.
Controls:
Panash:
--Move:WASD/Arrow Keys
--Rotate:Q/E
--Jump:Space
-----/|\-----
----Shift----
-----\|/-----
Plume:
--Look: Mouse
--Move: WASD/Arrow Keys
--Fly: Space
Music:"Saruul tal" by Arga Bileg
https://soundcloud.com/jiigeemusic/arga-bileg-saruul-tal
| Post-Jam Update | http://tikilittle.itch.io/panash-and-plume |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=22639 |
Ratings
| Coolness | 79% | 2 |
| Overall(Jam) | 3.23 | 504 |
| Audio(Jam) | 3.76 | 100 |
| Fun(Jam) | 2.77 | 706 |
| Graphics(Jam) | 3.81 | 247 |
| Humor(Jam) | 2.06 | 866 |
| Innovation(Jam) | 3.49 | 261 |
| Mood(Jam) | 3.72 | 118 |
| Theme(Jam) | 3.12 | 690 |
10/10
I wish Panash could do more. This game reminded me a little of Journey, I love the graphics in both as well as the music :)
The music reminded me quite a bit of certain vocal elements from Ghost in the Shell. I actually went back to look it up, it's the first song in this video: https://youtu.be/ZtzMskOJgHA?t=5s
The music just really pushes the mood waaaaaay out there. It adds so much that I'd say it's one of those things that just defines a large part of the experience.
I didn't really play the game a great deal for the hunting aspect of it, even though I normally like that part of games with it included. It just didn't do anything for me personally. Controlling the eagle with that kind of precision became difficult, and it ended up with me gaining velocity... overshooting a great deal... sliding along the ground, and repeating until I caught a fox (I just caught that one fox). After that I sort of decided that aspect of the game wasn't really polished enough and lost interest in it. I did quite enjoy initially flying around as the bird with the music just giving me chills. And the animations for the person character were very well done... but I wasn't inclined to do much with them due to their slow mobility and general lack of use in comparison with the eagle.
I will note though, that in the building area at the start the character speed feels a bit fast. There needs to be some balance there with the movement. Everything felt slippery and stiff, and not much of the motion felt very natural. To me, that's the main thing I'd like to see improved. The eagle ended up feeling like controlling a piece of plastic with a rocket booster on the back. There wasn't a sense of natural gliding in the air or landing ability. The only games that I can refer to for that kind of flight model would be games that feature airplanes, ideally realistically modeled. Where gaining/losing altitude costs/gains speed... and of course wing flapping would need to be worked into that somehow for takeoff/landing. Complex stuff... but important for rounding out this kind of thing.
Great job overall establishing the mood. I'd love being notified if you update this at all.
It's a vibrant explorer. Just I wish there is a mission somewhere.