Crystal Ball Chaos by MoltenMustafa
I wanted to do something truly unique this time, and I think I pulled through. There is a readme included but it's not necessarily required -- the game is controlled using the mouse.
If you play this, you are rad. Thanks a ton. #LDJAM
If you play this, you are rad. Thanks a ton. #LDJAM
Ratings
| Coolness | 22% | 2192 |
| Overall | 3.56 | 219 |
| Fun | 3.88 | 53 |
| Graphics | 3.00 | 579 |
| Innovation | 3.75 | 148 |
| Theme | 3.31 | 581 |
Does it get harder ever? I feel like this would be a lot funner if blocks started falling a lot faster as time passed.
Diddn't know what to do at first but was simple to figure out.
Diffuculty ramp up is spot on for first play but its a little slow for subsequent plays.
Audio is pretty basic and its a shame theres no music a chip tune track would have went really well with the game.
Overall a solid game
Toward the end I ran into a bug where all the boxes started vanishing and reappearing, though it wasn't hard to play through it.
Highest score: 321
But the game was too easy for too long then the difficulty suddenly spiked.
Another thing that could possibly be improved would be breaking the late game gameplay into regular sections, sections where loads of blocks spawn, and sections where loads of hazards spawn. Trying to balance breaking blocks with dodging hazards was good, but a lot of the time I found myself just relying on the healing of breaking blocks to get me through. Periods where few blocks spawn, but lots of hazards need to be dodged could add a new challenge to the game, as well as mix up the interest curve.
Overall, a great game for a 48 hour period, though! Good work on this one!
It does, indeed, take a little bit to get harder, but it's a really nice game to play (though I can't play much because I'm @ work right now :P).
Nice work! Cheers!