Downbeat by AgentParsec
Music is your weapon!
WASD to move, Arrow Keys to match the patterns
The more accurate your rhythm, the stronger the attacks are! Reach the goal to win!
(Note: The enemy spawning is very randomized, and as a result, once and a while the game has a LOT of enemies in it, while other times it's possible to make it to the exit without seeing a single enemy. Try playing again if it seems too easy or too difficult.)
(*EDIT* Decided not to embed it here. For some reason it tends to freeze the browser, but not if you load it separately from the LD page.)
(*EDIT* There's been some confusion about what to do for the center position in patterns; that means not to press any note. Since it's always 100% accurate as long as you don't touch anything, the note's strength is determined by the strongest of the other notes.)
WASD to move, Arrow Keys to match the patterns
The more accurate your rhythm, the stronger the attacks are! Reach the goal to win!
(Note: The enemy spawning is very randomized, and as a result, once and a while the game has a LOT of enemies in it, while other times it's possible to make it to the exit without seeing a single enemy. Try playing again if it seems too easy or too difficult.)
(*EDIT* Decided not to embed it here. For some reason it tends to freeze the browser, but not if you load it separately from the LD page.)
(*EDIT* There's been some confusion about what to do for the center position in patterns; that means not to press any note. Since it's always 100% accurate as long as you don't touch anything, the note's strength is determined by the strongest of the other notes.)
Ratings
| Coolness | 71% | 3 |
| Overall | 3.72 | 129 |
| Audio | 4.33 | 12 |
| Fun | 3.54 | 201 |
| Graphics | 2.73 | 741 |
| Humor | 2.30 | 770 |
| Innovation | 4.15 | 28 |
| Mood | 3.23 | 309 |
| Theme | 4.08 | 65 |
I do like the idea of trying to keep a rhythm while paying attention to something else at the same time, really neat
Wish I had usb dance pad controller like Crypt of the Necrodancer demo videos.
Great job!
Moving freely while also pressing buttons to copy beats is still a lot of things to do at once, though. Limiting your available inputs when doing a rhythm game is a good idea because it lets the user focus more on their timing. Crypt of the Necrodancer does a good job with only having movement available, which occurs on the beat, forcing the user to make decisions on the beat.
But beside that, this is a nice prototype, and it's always great to see people experimenting with rhythm games! :)
I have no idea what the "center" tone was for -- there are only 4 arrow keys. After reading the comments here I realize it was "do nothing for a beat" -- but I never would've figured that out from the game.
Cheers
Really, one of the best games i've played so far in this LD. The game and its idea are really interesting, however the game is really hard.
Well done !