It started with the rain by Rother Games
I want to tell you a Story...
A story about the things we did wrong...
A story about the moments, which changed us forever...
A story about the things we did wrong...
A story about the moments, which changed us forever...
Ratings
| Coolness | 59% | 3 |
| Overall | 2.94 | 763 |
| Audio | 2.97 | 406 |
| Fun | 3.00 | 580 |
| Graphics | 2.82 | 700 |
| Humor | 2.54 | 651 |
| Innovation | 2.70 | 823 |
| Mood | 3.19 | 337 |
| Theme | 2.70 | 950 |
It misses some goal, I've stopped after reaching 100.000 dollz.
- Took me far too long to realise that I needed to buy new beds to be able to hire more workers. I thought that 'quarters' was referring to a quarter of a year and that I had to wait.
- Since there's no way to tell how many workers can work in a lab, or how utilized that lab is, I just had to guess and buy a bunch of labs just in case.
- I'm not sure if there actually is an end goal, since there was no number specified, but I definitely got to the point that my numbers were skyrocketing.
- The one thing this game is missing to me is conflict. There's nothing to drive you to the goal other than the goal itself. It would be nice if there were some kind of measure of progress against an AI or something. This could be faked of course, but it would add some tension and it could be a race to get off the planet first.
- I liked seeing the uranium barrels fill up. Nice touch.
Reminds me of this entry from LD29: http://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=5862