A Good Gardener by C.Lodwick
"A Good Gardener" is a wartime garden simulator. You are a prisoner spending your days in relative solitude growing strange plants that are used in the war effort. You're only human contact is with your "supervisor", who makes trips out from the nearby factory.
NOTE: A BUG IN THIS BUILD MAKES A SCENE REPEAT INFINITELY ABOUT HALFWAY THROUGH. SORRY! HOPEFULLY BY THEN YOU'LL HAVE GOTTEN THE GIST.
NOTE: A BUG IN THIS BUILD MAKES A SCENE REPEAT INFINITELY ABOUT HALFWAY THROUGH. SORRY! HOPEFULLY BY THEN YOU'LL HAVE GOTTEN THE GIST.
Ratings
| Coolness | 40% | 1667 |
| Overall(Jam) | 3.33 | 423 |
| Audio(Jam) | 3.55 | 168 |
| Fun(Jam) | 2.65 | 788 |
| Graphics(Jam) | 4.42 | 56 |
| Innovation(Jam) | 3.21 | 432 |
| Mood(Jam) | 4.00 | 52 |
| Theme(Jam) | 2.91 | 803 |
I don't know if the supervisor comes again or is something else happens, because the game crashed.
The spooky question I keep asking myself is, who comes into my room at night and takes the watering can and puts it back onto the table?
This game is gorgeous in visuals and music. The vibe is soothing and relaxing, just like gardening should be. Yet the underlying story makes me feel just barely uneasy and a tad guilty. I wonder what this war is about. Why do they have concrete buildings but use swords, maces, spears and lances? Why am I in this Prison? Am I a political prisoner? Was I a rebel? What will happen to that senior cadet? Who are the parties in this war? This small room builds up an enormous story with the simple planting and growing mechanic and minimalistic dia... well actually monologue. I. Love. It.