Antalis by Damdoshi
Antalis is a top-down action game.
We incarnate a robot prisoner wich suffered experiences from some mad doctors.
They cut off his arm in order to see how he will react, and something happened.
We do not know, but the two doors are now open, somebody destroyed them.
The prisoner took this opportunity to get away with his own arm as mace.
We have a complete backstory and a few cartoon, but we obviously run out of time before puting it inside the game, so it is pointless to talk more about it. xD
Stairs does not work yet... So you cannot win. You can still kick some blue ass.
Control is:
Arrow key to move
Right control to run
Escape to exit
Use your cursor with left mouse button
Change cursor with right mouse button
The red one is attack (kills but also stun doors)
The green one is analysis (useless because only 2-3 objets reacts)
The grey one is activate (open and close door with panels)
If a door close on you, you are dead. Same things for blue dudes. That was our first idead for unconventional weapon, but it was too hard to play!
There a few issue with the music too.
Team is:
Jason Brillante "Damdoshi" - Lead dev & graphics & music
Vadim Couteux Vitadello "Dinelo" - Level design
Fabrice Boissier "Metalman" - Additional dev and portability
Technology:
C++ with SFML
Update:
11 Mai:
Raytraced shadows
Introduction
Some Sound effects
*soon* a demo video
23 April:
"Victory", "GameOver" and space to restart added.
Music issue fixed
Next updates will be distributed using a link in the commentary instead of the links below in order to keep the original game unchanged.
We incarnate a robot prisoner wich suffered experiences from some mad doctors.
They cut off his arm in order to see how he will react, and something happened.
We do not know, but the two doors are now open, somebody destroyed them.
The prisoner took this opportunity to get away with his own arm as mace.
We have a complete backstory and a few cartoon, but we obviously run out of time before puting it inside the game, so it is pointless to talk more about it. xD
Stairs does not work yet... So you cannot win. You can still kick some blue ass.
Control is:
Arrow key to move
Right control to run
Escape to exit
Use your cursor with left mouse button
Change cursor with right mouse button
The red one is attack (kills but also stun doors)
The green one is analysis (useless because only 2-3 objets reacts)
The grey one is activate (open and close door with panels)
If a door close on you, you are dead. Same things for blue dudes. That was our first idead for unconventional weapon, but it was too hard to play!
There a few issue with the music too.
Team is:
Jason Brillante "Damdoshi" - Lead dev & graphics & music
Vadim Couteux Vitadello "Dinelo" - Level design
Fabrice Boissier "Metalman" - Additional dev and portability
Technology:
C++ with SFML
Update:
11 Mai:
Raytraced shadows
Introduction
Some Sound effects
*soon* a demo video
23 April:
"Victory", "GameOver" and space to restart added.
Music issue fixed
Next updates will be distributed using a link in the commentary instead of the links below in order to keep the original game unchanged.
Ratings
| Coolness | 66% | 3 |
| Overall(Jam) | 2.70 | 919 |
| Audio(Jam) | 2.21 | 620 |
| Fun(Jam) | 2.32 | 970 |
| Graphics(Jam) | 2.84 | 733 |
| Humor(Jam) | 1.96 | 894 |
| Innovation(Jam) | 2.17 | 962 |
| Mood(Jam) | 2.48 | 869 |
| Theme(Jam) | 2.32 | 983 |
/home/zarandy/Downloads/antalis_linux/antalis: Symbol `_ZN2sf12RenderStates7DefaultE' has different size in shared object, consider re-linking
Segmentation fault (core dumped)