One Man's Desert by spencerjp
The ancient Egyptian's mummification technology turned out to be too good -- the archaic, ASCII desert is crawling with risen mummies.
Use WASD to move. Attack with Return or just running into things. Sprint with LShift.
Feautures:
- an infinite desert
- pyramids
- ominous monoliths
- watering holes (in which you can heal yourself)
- rocks
- shrubs
- camels
Shortcomings:
- There's no sound
- When you "die", you can keep playing
- There is no win condition
- There is no leveling up or progress
Use WASD to move. Attack with Return or just running into things. Sprint with LShift.
Feautures:
- an infinite desert
- pyramids
- ominous monoliths
- watering holes (in which you can heal yourself)
- rocks
- shrubs
- camels
Shortcomings:
- There's no sound
- When you "die", you can keep playing
- There is no win condition
- There is no leveling up or progress
| itch.io (windows, OSX, and .love for linux and source) | https://spencerpeterson.itch.io/one-mans-desert |
| timelapse | https://www.youtube.com/watch?v=MULnTY7Mc1I |
| Original URL | https://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=112225 |
It's funny that you can hit yourself by attacking while moving forwards. :D A nice little detail is the dot line that follows you and gets longer when you sprint. I'd also love to be able to enter the pyramids, and maybe loot some stuff there. ;) Traps could be interesting as well along with moving guardians.
The movement felt a bit unsmooth at first, but it felt like I got used to it after a while. You could experiment with smooth camera movement although I'm not entirely sure if it would fit the text-based feeling.
It would be nice to to see a post-jam version with some sounds and perhaps an objective.
This isn't ascii art, by the way, it's called ansi art. Doesn't make it any worse though.
Good like finishing it, if you are going to do that. I'd play extended version.