Sorry Humans by ChaosCult

[raw]
made by ChaosCult for LD32 (JAM)
A ship or a station, lost in the void of space. Vicious alien attackers hellbent on destroying its inhabitants. And a little self-aware AI, whose job is controlling the ship's doors and airlocks...

Can you save your ship from imminent destruction? Will you be able to save yourself? Will you save the crew, or just use them as a welcome distraction? Doors and computer consoles make for poor weapons. Time to get creative!

Use doors and other objects to kill attacking aliens before they destroy AI core. Try to save the crew!

Addendum
If you don't understand how to play the game, we've created a small tutorial here: http://chaoscultgames.com/sorry-humans-tutorial/

NOTE:
Mac and Linux versions were built and archived on a Windows machine and literally never ever tested. Use at your own risk. Sorry.

Ratings

Coolness 64% 3
Overall(Jam) 3.36 398
Fun(Jam) 2.97 578
Humor(Jam) 2.67 603
Innovation(Jam) 3.67 164
Mood(Jam) 3.10 497
Theme(Jam) 3.89 139

Feedback

Wayward
21. Apr 2015 · 08:53 UTC
Really an unconvential weapon.
th4t
21. Apr 2015 · 08:56 UTC
Amazing game. Using depressurization for killing is really an unconventional weapon and reminds me of FTL :D
The graphics are perfect for this.
As much as I love the indirect gameplay, I found the AI at times a little frustrating and was confused shich doors were connected. One wrong click and everything was pressurized again, leading to a certain loss.
Those are just some nitpicks. The overall gamedesign is still amazing. Keep up the great work :)
Awpteamoose
21. Apr 2015 · 11:01 UTC
Great work!
Destruktorrr
21. Apr 2015 · 12:40 UTC
Definitely a strange one. Lots of fun, though.
handkor
21. Apr 2015 · 19:16 UTC
Looks great, very FTL like. Good Job
vvolis
21. Apr 2015 · 19:17 UTC
Great work, looks good and is actually fun and interesting. I love the combination of puzzle and action :) Great job!
Resonance Arcade
21. Apr 2015 · 19:22 UTC
Lots of potential this one, but it's a bit broken. I can't seem to win any of the levels, and only doors (and the turret) seem to be intractable. The AI is also a bit... lacking, let's say!

I like the aesthetic, though, and as I said, there's a lot of potential.
kristof
21. Apr 2015 · 19:22 UTC
Very good looking levels and assets. I'm not sure if I understood the mechanics correctly though. Couldn't really figure out how to kill the invaders except with the turret. Depressurizing only seems to kill my own people... ;)
But I really like the idea of indirect gameplay!
wilsk
21. Apr 2015 · 19:49 UTC
Nice idea!

The web player seemed to crash whenever I clicked on the ground which made things a bit tricky.
hawksley
21. Apr 2015 · 21:45 UTC
Really cool concept and liked the graphics! Definitely fit the theme of unconventional weapon as well. Having said this, I found the game really confusing and
tried 3 different levels, but couldn't really understand what I was supposed to actually do. Think there could have definitely been some improvement on the instructions
because they didn't really explain how you were supposed to go about killing the aliens. Overall great concept, could use some work!
Hyoga-3D
22. Apr 2015 · 19:26 UTC
Nice game, it has some innovative idea, also lots of potential to be expanded. Congrats for the polishing it too.
Tanser
25. Apr 2015 · 16:57 UTC
Very nice idea. The atmosphere is amazign;.
diiq
28. Apr 2015 · 23:38 UTC
Looks great! Very stylish, and a good idea.

I had a lot of trouble with the camera -- couldn't see the whole level, and could only occasionally succeed at panning the camera.

As others said, boring, physical, push-these-buttons kind of instructions would have helped more than the flavor text.

Some red-alert light-and-sound would have made clear that there was time pressure.

Great work!
Xanjos
05. May 2015 · 01:00 UTC
Pretty hard but interesting concept. Definitely reminds me of FTL a lot.
waveformmodulations
05. May 2015 · 02:12 UTC
Liked the floating in space look, the idea was really neat, and liked all the different levels, had fun playing.