Sorry Humans by ChaosCult
A ship or a station, lost in the void of space. Vicious alien attackers hellbent on destroying its inhabitants. And a little self-aware AI, whose job is controlling the ship's doors and airlocks...
Can you save your ship from imminent destruction? Will you be able to save yourself? Will you save the crew, or just use them as a welcome distraction? Doors and computer consoles make for poor weapons. Time to get creative!
Use doors and other objects to kill attacking aliens before they destroy AI core. Try to save the crew!
Addendum
If you don't understand how to play the game, we've created a small tutorial here: http://chaoscultgames.com/sorry-humans-tutorial/
NOTE:
Mac and Linux versions were built and archived on a Windows machine and literally never ever tested. Use at your own risk. Sorry.
Can you save your ship from imminent destruction? Will you be able to save yourself? Will you save the crew, or just use them as a welcome distraction? Doors and computer consoles make for poor weapons. Time to get creative!
Use doors and other objects to kill attacking aliens before they destroy AI core. Try to save the crew!
Addendum
If you don't understand how to play the game, we've created a small tutorial here: http://chaoscultgames.com/sorry-humans-tutorial/
NOTE:
Mac and Linux versions were built and archived on a Windows machine and literally never ever tested. Use at your own risk. Sorry.
Ratings
| Coolness | 64% | 3 |
| Overall(Jam) | 3.36 | 398 |
| Fun(Jam) | 2.97 | 578 |
| Humor(Jam) | 2.67 | 603 |
| Innovation(Jam) | 3.67 | 164 |
| Mood(Jam) | 3.10 | 497 |
| Theme(Jam) | 3.89 | 139 |
The graphics are perfect for this.
As much as I love the indirect gameplay, I found the AI at times a little frustrating and was confused shich doors were connected. One wrong click and everything was pressurized again, leading to a certain loss.
Those are just some nitpicks. The overall gamedesign is still amazing. Keep up the great work :)
I like the aesthetic, though, and as I said, there's a lot of potential.
But I really like the idea of indirect gameplay!
The web player seemed to crash whenever I clicked on the ground which made things a bit tricky.
tried 3 different levels, but couldn't really understand what I was supposed to actually do. Think there could have definitely been some improvement on the instructions
because they didn't really explain how you were supposed to go about killing the aliens. Overall great concept, could use some work!
I had a lot of trouble with the camera -- couldn't see the whole level, and could only occasionally succeed at panning the camera.
As others said, boring, physical, push-these-buttons kind of instructions would have helped more than the flavor text.
Some red-alert light-and-sound would have made clear that there was time pressure.
Great work!