Soul Linked by johanw123

[raw]
made by johanw123 for LD32 (JAM)
Possessed by a mysterious power, the sasquatch must traverse the labrynth to win his freedom. Harness the awesome power of the soul link, make your enemies strength your own! Left click to link your soul to an enemy, let him share your pain!

CLICK TO LINK
SCROLL TO ZOOM
RIGHT CLICK OR Q TO UNLINK
PRESS R TO RESTART
W & D TO MOVE
SPACE TO JUMP

Ratings

Coolness 28% 2054
Overall(Jam) 3.50 279
Audio(Jam) 3.24 301
Fun(Jam) 3.39 264
Graphics(Jam) 3.67 331
Innovation(Jam) 3.72 138
Mood(Jam) 3.19 431
Theme(Jam) 4.00 84

Feedback

Geckoo1337
20. Apr 2015 · 22:18 UTC
Nice entry with some graphics which are great and a fantastic mood. However I had some difficulties so as to understand what I was supposed to do in the first level. Maybe a tutorial will be useful for us. Thank you for this entry. Neat ++
Figglewatts
20. Apr 2015 · 22:20 UTC
The graphics were wonderful. Nice job!
Hyoga-3D
21. Apr 2015 · 02:06 UTC
Nice game, cool graphics and very good puzzles, congrats!
dydx
21. Apr 2015 · 05:43 UTC
I was pretty confused for a bit on the first level, but the game played smoothly after I figured out the mechanics. Nice art and level design!
Mouch
21. Apr 2015 · 11:03 UTC
Nice Graphics. Cool mechanics. But a bit confusing...
ftvs
21. Apr 2015 · 15:40 UTC
Cool. Decent visual style. Runs ok on my computer's Intel HD 3000. Stopped at the level with two rocks blocking the exit with fire on top of them and a snowman near the spawn point.
Deity
23. Apr 2015 · 03:46 UTC
I like the art style and the link/unlink is nicely done. The game is a bit difficult to figure out and a bit of intro text would help.
DeadFragment
25. Apr 2015 · 21:42 UTC
Love the art style in this game, and a very interesting game mechanic! The music was a little funky at times, not saying a funky sasquatch is a bad idea but I was picturing a funky sasquatch. It's a fun game, definitely some potential in the idea also :)

-Neith
elpaulo
25. Apr 2015 · 21:46 UTC
Really original gameplay. Nice entry.
Chaoseed
25. Apr 2015 · 21:51 UTC
Interesting! I kind of found it hard to figure out what to do, though, heh. The first puzzle seems a little too hard, maybe save that one for the first or second level? I definitely like the graphics and the strange world you've created. The mechanic may have some interesting aspects to it if you develop it some more. Good job!