AgentQR by jayson
Injured and limping AgentQR has to reach the bomb at the end of the Unconventional Convenience Store and scan his secret code into the BombCode Scanner to disarm it.
Controller support - Well my XBOX controller anyway.
Bindings:
Move - Left Analog Stick / Directional Keys
Jump - A
Exit - B
Basic platformer keybindings:
Left - A / Left Arrow
Right - D / Right Arrow
Jump - W / Space / Up Arrow
Exit - Escape
Programmer - Jayson - https://twitter.com/JaysonWerner
Graphics - Rudi - https://twitter.com/rgtechnologies
Music - www.nosoapradio.us - DST-2ndBallad
Audio - Universal Sound FX (Unity Asset Store) - https://www.assetstore.unity3d.com/en/#!/content/17256
Controller support - Well my XBOX controller anyway.
Bindings:
Move - Left Analog Stick / Directional Keys
Jump - A
Exit - B
Basic platformer keybindings:
Left - A / Left Arrow
Right - D / Right Arrow
Jump - W / Space / Up Arrow
Exit - Escape
Programmer - Jayson - https://twitter.com/JaysonWerner
Graphics - Rudi - https://twitter.com/rgtechnologies
Music - www.nosoapradio.us - DST-2ndBallad
Audio - Universal Sound FX (Unity Asset Store) - https://www.assetstore.unity3d.com/en/#!/content/17256
Ratings
| Coolness | 35% | 1856 |
| Overall(Jam) | 2.86 | 810 |
| Fun(Jam) | 2.57 | 845 |
| Graphics(Jam) | 2.91 | 700 |
| Humor(Jam) | 3.25 | 327 |
| Innovation(Jam) | 3.05 | 546 |
| Mood(Jam) | 2.70 | 762 |
| Theme(Jam) | 3.24 | 605 |
Unfortunately the super slippery physics (walking on ice effect when you try to stop), slow acceleration, and camera angle makes the game very difficult and frustrating. A pure side view would make things a lot more clear, as would (I think) making the player character a lot more responsive.