Bribe Them by DouglasOliveira

[raw]
made by DouglasOliveira for LD32 (COMPO)
Your only weapon is your money.
Bribe all the warriors trying to attack you before they get to your walls, so they become defenders of your kingdom!

Survive and kill/bribe the final boss to win the game.

PS.: for time reasons, this game is on unity webplayer. Please, if you are in Chrome 42, enable NPAPI in this link chrome://flags/#enable-npapi

Ratings

Coolness 80% 2
Overall 3.48 276
Fun 3.53 206
Graphics 2.73 741
Innovation 3.43 330
Theme 3.58 352

Feedback

FerraWare
20. Apr 2015 · 03:11 UTC
Excellent entry, pretty easy at first, but becomes hellish after a while :P It's pretty well balanced, which is really important for an idle/clicker game. Nice job, keep it up!
Timm638
20. Apr 2015 · 12:31 UTC
Capilists Power!
Stechas
20. Apr 2015 · 12:32 UTC
After a while it gets very tense :D Balance seems to be good so nice job :)
morazor
20. Apr 2015 · 12:38 UTC
Clickclickclick... can't stop :D
A good idea, turning a clicker/incremental game into a proper game with a goal. Nice job :)
jbasinger
20. Apr 2015 · 12:56 UTC
That is a fun game =)
jordyadan
20. Apr 2015 · 12:58 UTC
Like the difficult and the incremental mechanics.
MrDave
20. Apr 2015 · 12:58 UTC
A great take on the defend your castle style of game. Simple and addictive.

I assume you will be buying me a new mouse now.

I play games like this for hours on my phone.
KloudRazor
20. Apr 2015 · 13:00 UTC
The game is really catchy, I like it!
Pantelis Petsopoulos
20. Apr 2015 · 13:04 UTC
Great entry!
Toby Pinder
20. Apr 2015 · 13:05 UTC
This is amazingly fun. Well balanced, and the simple fact that attacks "convert" enemies fundamentally changes everything about the way the "Defend the Castle" genre works: strategically it's better to convert units at certain points causing them to either form the "wall" or attack important targets.

Graphically it's a little modest but that's fine, my main slight issue was the font rendering. If you can fix the text so the fonts render as crisp pixel fonts I can definitely see this concept being expanded upon as a bigger game that my wrists will hate :D
longshorts
20. Apr 2015 · 13:06 UTC
Oh god I think I need a new mouse :(

Game transitions difficulty very well. Really nice upgrade mechanics, and need to have a decent strategy to win. Really impressed with game mechanics. Well balanced too.
Leon75
20. Apr 2015 · 13:09 UTC
I thought the game was going to get too easy too fast, but I'm glad I was wrong and the balance follows pretty fast suddenly, so it was epic.

No glitches, graphics were average programmer graphics, so it's okay.
RockhopperGames
20. Apr 2015 · 13:10 UTC
Really good idea and use of the theme, though it would be nice if there was a casual mode where you could just hold down the mouse instead of clicking so much. A few breaks between waves to replenish your health and troops could make the game more enjoyable too!
texdata
20. Apr 2015 · 15:31 UTC
bribery !!! Great idea !!
texdata
20. Apr 2015 · 15:32 UTC
bribery !!! Great idea !! but so many controls ! fun though once you get over !
TheMessiah
20. Apr 2015 · 15:47 UTC
Interesting take on a clicking game.
Suese
20. Apr 2015 · 15:53 UTC
Other than having to click to so much I thought it was fun.
KBF123
20. Apr 2015 · 18:58 UTC
Fun game! Ain't money a great thing to have
CodeNMore
20. Apr 2015 · 20:33 UTC
This was kind of cool :) I like the cookie-clicker-style, but with more actual gameplay!
Lukbebalduke
20. Apr 2015 · 20:48 UTC
YEAH! I WON! Nice entry, funny game =D
matestinha
20. Apr 2015 · 22:53 UTC
Great game! I dig the idea and it felt really well balanced for an idle game in such short time. Congrats!
parzivalTheVirtual
21. Apr 2015 · 19:36 UTC
Great game! :D It had just enough balancing to keep me clicking until my finger hurt. Great job!
Yakka
22. Apr 2015 · 11:37 UTC
Very interesting one! I don't know if I play the good way but it requires to click a LOT, which can be kind of tiring. Maybe an improvement to increase your speed of bribing would be great :)
Taldius
23. Apr 2015 · 15:33 UTC
My finger!! It hurts so much!
Anyway this game was pretty fun, well done!
Smiley
23. Apr 2015 · 16:13 UTC
ouch my finger.. great game :)
Frozen Fractal
23. Apr 2015 · 16:17 UTC
Wow, great take on the "where to invest your clicks" genre! It's got some interesting strategic decisions, like which ones to bribe (usually the healthy ones) and which to have killed, and the balancing and progression curve is good. I didn't manage to kill/bribe the boss, and my wall ended at -9843 health, but it seems I won anyway, so yay! Some sound effects or music would have been nice, but I think you made the right tradeoff by focusing on other things.

It seems to only work if you have a really wide window or monitor, otherwise the buttons fall off the screen. Easy to fix by running windowed and resizing appropriately.
ianburnette
24. Apr 2015 · 01:48 UTC
Wow, that was a lot more fun that I thought it would be at first. I mean, my clicking finger is tired, but that was stressful and fun. Idea - each function could be mapped to a keyboard key, but the game would only allow you to press one at a time? Just to avoid clicker-finger fatigue!
🎤 DouglasOliveira
24. Apr 2015 · 16:17 UTC
Thank you for all feedbacks! I really wanted to put (at least) some sfxs, but really couldn't. @ianbrunette, I agree with you! But the sad part of this is that I used keyboard controls for debugging (so they are already implemented), but decided to not put it in the final game. I guess this was a bad decision =p
alex31016
24. Apr 2015 · 17:46 UTC
Wooow I really liked it! It is a very simple idea but it is really funny, easy to play and well implemented. Also the concept of money as a weapon is great and so consisting with the reality. Congrats!
The onlly complain I have is that I was about to quit the game before the first "big guy" appeared, the game is a little slow at the beginning. Also I didn't read the instructions, you know, no one read the instructions.
Again, congrats!
johnnwfs
26. Apr 2015 · 23:19 UTC
I like that this is doing something my kids seem to enjoy - playing games where all they do is swipe a screen to "make money" - only converting to a click method, then actually making a point of why you're clicking. Clever and great for unconventional weapon theme.