ldds by ldds

[raw]
made by ldds for LD32 (JAM)
Welcome to Magiss: Food war, where you pick up stuff, throw it at animals and attempt to stay alive.


You can till the ground (press T)
Plant trees or wheat (press R, holding wheat seeds or tree seeds)
Chop trees(get near a tree and press G)
Harvest trees(get near a tree and press F)


To 'attack' press spacebar.
To get rid of stuff press shift (you won't be able to pick it back up)
====================
There is AUTO_AIM
====================
press Q and E to shift which animal you are aiming
press a number from 1-9 to look through your inventory
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
UPDATE 1:
graphical fixes:
-toolbar fixed (and mouse events)
you can now see and use your toolbar, which shows you your inventory, as well as
actions you can perform (till, plant, harvest, chop).
when you click on an inventory slot, you only select that slot. you'll need to press spacebar to throw that item.
- (auto-aim) you can now know which animal you are targeting

bugfixes: movement should be smoother, auto-aim should be nicer
newer games should work
-------------------------------

console stuff: type game.commonEvents.enableShaders()​ to have changing lights.


VERY IMPORTANT LEGAL STUFF
I'm using a bunch of open source, MIT-licensed software and
an art pack made by oryxLab(http://oryxdesignlab.com/)
I DID NOT MAKE the GRAPHICS and I do NOT HAVE THE PERMISSION TO SELL THEM, please pay the original authors like I did.

thanks

Ratings

Coolness 57% 3
Overall(Jam) 1.97 1087
Fun(Jam) 1.60 1062
Humor(Jam) 1.36 929
Innovation(Jam) 2.17 962
Mood(Jam) 1.84 999
Theme(Jam) 2.50 943

Feedback

racarate
21. Apr 2015 · 02:53 UTC
wow i didn't understand that at all! it seemed like my shots went in a random direction, or towards whatever plant was around. i wish the control mapping was different, wasd to move plus trtfg to act felt really cramped. i applaud your effort to make a farming game though, there aren't enough of them.
🎤 ldds
21. Apr 2015 · 02:55 UTC
oh wow. I forgot to say... there's auto aiming. you change with Q and E
MightyToast
21. Apr 2015 · 03:00 UTC
Controls were a bit difficult to get used to, but I really like the concept. Very unique!
Pixel Heart
21. Apr 2015 · 03:01 UTC
The idea sounds promising, but the game is quite confusing... Do you plan to work on it more?
Saker Games
21. Apr 2015 · 15:43 UTC
Interesting.
The Capitalist Crayfish
21. Apr 2015 · 15:43 UTC
I was a tad confused at first, but once I got used to the controls it was quite fun! Hope to see more from you in the future. -Weloxux
Jajo
21. Apr 2015 · 15:43 UTC
The gameplay was difficult and not particularly brilliant, however I did quite like the graphics.
ChaosRound
21. Apr 2015 · 15:44 UTC
I didn´t undestand the gameplay...
MasterOfNaN
21. Apr 2015 · 15:45 UTC
I also found it a little confusing, but you managed to fit a lot in there in a short time!
Andy Gainey
21. Apr 2015 · 15:49 UTC
Tilling I could do. I tried planting, but I couldn't tell what I was holding, or if anything got planted. Usually I'd just see either nothing, or an apple drop on the ground. Once I saw a tree grow after a few seconds, but that was a surprise since I hadn't seen anything happen when I tried to interact with the tilled ground.

None of my attacks seemed to have any effect. Not sure if I wasn't close enough, or just needed to attack more.

And the controls had some glitches. For example, if I was holding both W and D and therefore moving up and to the right, and then I released W, I would continue moving diagonally, instead of heading directly to the right. This made it hard for me to feel like I was confidently in control of the avatar.
mantis
21. Apr 2015 · 15:56 UTC
I like the idea, but once I kill all the animals nothing seems to be happening. Is that desired behaviour, or did I miss something?
MGhareeb32
22. Apr 2015 · 01:02 UTC
Didn't know what the game is actually about :D
Maybe it's unclear to me what the goal and game dynamics are. Seems to have potential though. Good job!
🎤 ldds
22. Apr 2015 · 01:03 UTC
@mantis: yes, that is the desired behaviour. You can play around, planting trees and stuff.

@Andy Gainey: you had to select a slot from your inventory using one of the numbers on your keyboard, until you got the seeds. With the update, you can see your inventory.
You need to attack more. I fixed the movement, I think. diagonally movement is no longer bugged (hopefully)
Xanjos
22. Apr 2015 · 01:04 UTC
Interesting concept but the actual gameplay itself seems to be quite confusing (Ended up killing all the enemies and nothing was happening afterwards).
Gametery
22. Apr 2015 · 01:04 UTC
Yeah like so many other people i didn't understand ..
TailyILoveYou
22. Apr 2015 · 01:27 UTC
I couldn't figure out what I was doing, and the controls felt like they weren't doing what they were supposed to. A tutorial would be quite nice.
🎤 ldds
22. Apr 2015 · 01:27 UTC
so umm... I'm getting a lot of 'I didn't understand the game' comments.
I'd like to understand this.

The goal is simple: kill all animals or be killed. Use items like apples, seeds, etc.

I think I should have added a game over screen. Is it too late or am I allowed to add that? I'm not entirely sure, but it seems to be against the rules to do that type of thing.
peecestudios
30. Apr 2015 · 00:00 UTC
Nice start to a game, but needs a bit more content.