Pocket Squad by Donpastor

[raw]
made by Donpastor for LD32 (JAM)
// BACKSTORY //

Your squad has no ammo left! Now you'll have to use whatever you find in your pockets as a weapon. Isn't it cool?

// PERSONAL COMMENT //

This is my first time participating in the LD. My first time making a sidescroller game. My first time using Tiled for creating maps. My first time using Phaser's built-in particle emitters. Wow! So many first times!

I was aiming for a sidescroller game mixed with mechanics and physics from Worms.
I didn't have time for implementing all the ideas I wanted, but at least I have archieved a working game (kinda, code became clearly messier once I started to run out of time).

Anyway I had a lot of fun and I have learned lots of new things.

// OBJECTIVE //

It only has one level that can be completed in a minute. Just touch the flag to win the game, and try not to touch enemies or fall into the water.

// SETUP //

This is the setup I used:

Editor: Brackets
Language: Javascript
Libraries: Phaser
Utilities: Tiled, Paint.net, Bfxr
Resources: phaser.io, incompetech.com, opengameart.com

I'll be glad if you leave any comments, critics or tips.

Ratings

Coolness 40% 1667
Overall(Jam) 3.11 601
Fun(Jam) 3.23 385
Humor(Jam) 3.03 443
Mood(Jam) 3.00 549
Theme(Jam) 3.18 640

Feedback

Lyxilion
20. Apr 2015 路 22:04 UTC
Nice litle game, I found you game thank to Richard Davey who post a link on the phaser web site !
馃帳 Donpastor
20. Apr 2015 路 22:16 UTC
Thanks!
trappytrap92
21. Apr 2015 路 21:49 UTC
Cool game, the graphics are awesome, love them, but be careful with the size of the game, there is a lot of loading time, and loads between lifes, you could use some type of img optimizer, good job! :)
馃帳 Donpastor
22. Apr 2015 路 12:30 UTC
Thanks for the comment and for the tips. I didn't notice those problems because I was developing locally. I think I should reset all the elements (player position, enemies, lives...) instead of reloading the whole scene.

I'll make a post-LD version just for fun with more features after judging ends.
Chikoness
22. Apr 2015 路 13:16 UTC
Love the simplicity :) Could do well without so much loaders though haha
Drauthius
22. Apr 2015 路 13:18 UTC
Good game, I agree with trappytrap92 about the loading time tho, it's a bit slow. The graphics are great too, but am I the only one experiences that the music have a lot of bass? xD
Kawaii Game Studios
22. Apr 2015 路 13:21 UTC
Great game. Well made, but the music needs to be repeated. I really like the idea of throwing different items and it's not the same every time.
borgi
22. Apr 2015 路 13:26 UTC
Nice graphics! I found it kinda confusing that you can not jump while running.
馃帳 Donpastor
22. Apr 2015 路 15:52 UTC
@Kawaii Game Studios - You are right! Music looping works in Firefox but not in Chrome. Sounds like a Phaser.js bug.

@borgi - Lack of time -_-
HeyChinaski
22. Apr 2015 路 21:28 UTC
Once I got the hang of the shooting I felt really nice. The different projectiles were fun!
sararyCow
22. Apr 2015 路 23:05 UTC
Pretty short but very enjoyable. I love that kind of games :).
animanegra
22. Apr 2015 路 23:11 UTC
A bit weird player movement, but this game is really good. I absolutely looooove the graphs. :)
Sogomn
23. Apr 2015 路 18:59 UTC
Those textures are from Nutmeg, aren't they?
Jakob37
23. Apr 2015 路 19:02 UTC
Nice! I enjoyed the random-weapon-throwing a lot. The jumping felt a bit strange, but nevertheless fun game.
馃帳 Donpastor
23. Apr 2015 路 20:19 UTC
BTW, I fixed the weird jumping issue that many of you noticed. As the fix changes playability I'm unsure about if it is allowed by the rules, so for now it's only in the Post-LD version.
kipelovets
23. Apr 2015 路 21:10 UTC
Neat pixel art and fun game. Good you have fixed the loading and jumps in post-ld version)
PushmePullyu
23. Apr 2015 路 21:10 UTC
Nice use of particles!
馃帳 Donpastor
23. Apr 2015 路 21:14 UTC
Sogomm is right, I'm using Nutmeg's tileset (with permission). That's why I didn't submit my entry to be judged on the graphics category.
KunoNoOni
23. Apr 2015 路 21:55 UTC
Not a bad game. The squad keeps a lot of odd things in there pockets :)
Larzan
23. Apr 2015 路 21:59 UTC
Well done, complete and nice to play!
daredevildave
23. Apr 2015 路 22:21 UTC
Looks nice, but a bug with the audio nearly deafened me...
psychonull
24. Apr 2015 路 02:00 UTC
I did it great :)
The bad: reload in every restart, audio bug, too short.
The good: Throwing things felt good, despite from those bugs it felt polished, I wanted to keep playing!

Actually.. I played a little bit more in the Post-LD update.
馃帳 Donpastor
24. Apr 2015 路 06:17 UTC
Yes, audio is distorted in Chrome (sorry for not noticing, I'm a Firefox user). I'll try to fix it later.
Budaniel
24. Apr 2015 路 06:42 UTC
Nice, clean, simple visuals are a plus and make it easy to tell where and what everything is. The various loading times were a bit of a surprise, given the seemingly simple design, and I would have liked to be able to jump on the move instead of having to stop first.
馃帳 Donpastor
24. Apr 2015 路 09:47 UTC
I think I fixed the distorted audio in Chrome. At least it works for me. Would someone confirm if ingame music sounds right?
馃帳 Donpastor
24. Apr 2015 路 14:44 UTC
Today I'm going to try to use a sprite sheet instead of loading individual images. That way loading times should be shorter, as there are less http get requests to the server (only for the newer version).
Peach Pie Productions
24. Apr 2015 路 18:18 UTC
Thanks for uploading the Post LD version. I had a hard time playing the original version to due glitchy movements/bugs. The art is great! Looks to be heavily influenced by retro Mario Bros platformers! The game mechanic is simple and fun, I found myself trying to kill all the enemies before moving to the flags. Great Entry.
Jan Peter (jpdev)
24. Apr 2015 路 20:53 UTC
hey there,
I don't know how you ran into the loading between lifes / menu and game things with phaser. you could just load every asset once before the game starts.. and then never load anything again. (assets are carried over the different states!)

also (at least on chrome) there is a glitch with the sound after you die for the first time.

other then that really nice pixel graphic and cool music!
The4thCircle
26. Apr 2015 路 14:27 UTC
The audio got corrupted for me, possibly dying too many times in a short span, seemed to overlay lots of sounds on top of each other, got all... clippy.
馃帳 Donpastor
26. Apr 2015 路 14:43 UTC
I'll check the audio clipping problem tonight. I'm sure that audio in Chrome doesn't stop when it should. It would be useful for me to know what browser and version is people using.
cdgugler
03. May 2015 路 03:55 UTC
I love the weapon mechanics. Fun short game.
jmborden
07. May 2015 路 17:00 UTC
Music on gameover is incredibly loud on my Mac in Chrome.
smokecastles
10. May 2015 路 21:57 UTC
Congratulations on all your first-times! I really liked the overall feel of the game and the worm-like shooting mechanic. All the sound/loading issues I experienced are not present in the Post-LD update, so good work on fixing them too!