Fiero by speakupgames

[raw]
made by speakupgames for LD32 (JAM)
A letter from a woman named Rose prompts Fiero to undertake a journey through the forest to pay her a visit. However, along his way he encounters some dangerous lumberjacks who attempt to do him harm. Fiero makes an unlikely friend with an odd yet lively rubber ball, which follows him and helps him on his journey.

Note: The first scene is just an animation. Press any key to begin the game, or watch some camera zooming for a bit.

Controls:
WASD or Arrow Keys for movement.
Hold SHIFT to sprint.

With the ball:
Hold Q to see where the ball is if you become separated.
Hold E to have the ball attempt to follow you.

Ratings

Coolness 41% 1634
Overall(Jam) 3.43 330
Fun(Jam) 2.78 696
Humor(Jam) 2.44 722
Innovation(Jam) 3.14 481
Mood(Jam) 3.91 71
Theme(Jam) 3.50 409

Feedback

generic_ghost
20. Apr 2015 · 05:04 UTC
Great mood! A really beautiful game for such a short period of time.
ManicMiner
20. Apr 2015 · 23:50 UTC
A lovely, relaxing kind of atmosphere - which is slightly at odds with what is actually a very challenging physics game. Man does it ever look pretty though, and I like that even though the main character is constrained to 2D movement, the enemy movements still make use of the third axis - really excellent work all around
mantis
21. Apr 2015 · 02:46 UTC
Really like the idea, even if the physics sometimes came at odds with gameplay (getting stuck on pieces of debris from boxes for example). Great mood!
CamRFWhite
21. Apr 2015 · 02:49 UTC
Awesome mood. Level design was done well. Core mechanics need polish as the jump was floaty and the movement slidey (quicker reaction times and more drag on the acceleration). But hey they all worked without bugs! Art was awesome! I can't help but assume the art wasn't all made during the jam though. Freaking amazing if it was! Mood reminded me of Zelda OoT intro.
uvwar
21. Apr 2015 · 02:52 UTC
Nice graphics/music and its fun kicking the ball around, although it gets annoying with it flying all over the place. Does the game end near the house? I couldn't go any further at that point.
Xanderzoo
21. Apr 2015 · 02:56 UTC
Nice graphics, nice sound, nice atmosphere, but it is a bit finicky to kick that ball around. I think that with a little polish, this could be great.
Firaa
21. Apr 2015 · 02:57 UTC
Very relaxing game, and the ball mechanic was fairly fun.
wg_phancock
21. Apr 2015 · 02:58 UTC
Fantastic models and animation for 3 days' work! The music is very relaxing and matches the mood very well.
Aevek
21. Apr 2015 · 03:03 UTC
Gorgeous game, I really liked the ball camera to show you were it is. The constraint to 2D is an interesting idea in a 3D world, and I would like to see where else you could take this game.
cdrch
21. Apr 2015 · 03:52 UTC
A game that makes nice use of atmosphere and physics to present an enjoyable challenge. There could be a little more warning that the level had ended, but that's a minor thing. Great job!
murilo
21. Apr 2015 · 16:15 UTC
Great graphics! fun game. Maybe a little floaty on the movement. Nice, man!
Hyoga-3D
22. Apr 2015 · 15:02 UTC
nice game, illumination is great, but the controls are not so nice, also I had some fps problems on web version.
Saker Games
23. Apr 2015 · 05:56 UTC
hmm, Unity web player says: failed to download data file. :(
crazyninjamofo
23. Apr 2015 · 06:06 UTC
The visuals were excellent. The setting and mood of the game was very laid back and relaxing, it sort of reminded me of Harvest Moon or Ocarina of Time.
tripleVisionGames
25. Apr 2015 · 09:36 UTC
Really captured a good look and a really good feel to the game here
Crowbeak
26. Apr 2015 · 05:35 UTC
It's a little weird that the ball can destroy crates but does nothing to the enemies.
DrPrettyPatty
05. May 2015 · 19:45 UTC
Nice work! Relaxing as others have said, and also challenging! Tighter movement and faster text would have been nice (I know, same issue in my game :P), but overall a great entry!