Full Frontal Combat by Toestee

[raw]
made by Toestee for LD32 (COMPO)
Controls - Movement

A - Move Left

D - Move Right

W - Jump

Controls - Combat

Mouse to aim

Left click to attack


Tips:
The Axe is the fastest weapon.
Double Click to attack faster and deal more damage.
If you get stuck in another weapon, just wait out the timer.


Edit: I am aware of issues with the player's location after spawning, and I'm working to solve them.

Ratings

Coolness 41% 1634
Overall 3.58 208
Fun 3.54 201
Graphics 3.72 194
Humor 3.96 49
Innovation 4.26 14
Mood 3.14 373
Theme 3.96 111

Feedback

zillix
21. Apr 2015 · 03:36 UTC
I got excited when I saw the race options, and you delivered on the awesomeness. Fantastic work! The combat is great.
plams
21. Apr 2015 · 21:49 UTC
That was a fun take on the theme :) I got stuck in the other weapon though
tikilittle
26. Apr 2015 · 06:04 UTC
Cool idea. I like how you have made the weapons like humans. I might change race to class. That way it's a little more subtle at the beginning and the realization happens as you start to play.
dyfer
27. Apr 2015 · 19:51 UTC
Cool idea, weapon vs weapon, the ancient long sword killed me!
Jupiter_Hadley
29. Apr 2015 · 01:26 UTC
Love the idea of the weapon fighting other weapons. Cute and silly game! I included it in part 7 of my Ludum Dare 32 compilation video series, if you would like to take a look :) https://youtu.be/Cnio28O-EgI
Tselmek
05. May 2015 · 23:29 UTC
Very nice game, the mechanics are very interesting and the switch between platformer and arena fight is very nice. Some enemies were really tough and I couldn't win against Axel. Btw, during the fight against Axel, the axe and my weapon got stuck together for a little while and it happened a few times.
Nice graphics and it would feel a lot more satisfying with some music and badass sound effects.
uberscientist
06. May 2015 · 01:24 UTC
conventional weapons in unconventional combat! I like the interpretation of the theam, fun!
dcRfj15
06. May 2015 · 02:31 UTC
Great job. I loved the take on the theme, and the concept is amazing. I loved the 'races' of weapons. That was a clever idea :)

I experienced a bug regarding the conditions at which the player will kill the enemies. There were a few times where I insta-killed some of the enemies, I am not sure whether that was intentional or not.
Sublustris
06. May 2015 · 04:44 UTC
5 for GFX, but controls during fight are bit erratic.
adamk33n3r
06. May 2015 · 07:09 UTC
This was surprisingly very fun. Great job!
Mechamew
06. May 2015 · 08:46 UTC
Absolutely mental! Lovely take on the theme, very very original indeed!
GarethIW
06. May 2015 · 09:15 UTC
I laughed at the race selection, and then even more at the combat. Great idea!
TheScopelessOne
06. May 2015 · 10:27 UTC
It's a nice concept that I hope you continue to develope but at the moment it lacks some depth, it seams as if you can just spam click and win.
A bug I encounterd was that I automatically lost the match when I enterd.
Otherwise it was a fun game.
SeriouslyCrunchy
06. May 2015 · 11:11 UTC
Brilliant idea, well executed. And theres so much content for a compo entry!

Against some weapons the controls could use some tweaking to stop you getting locked together, but I really liked that often you could figure out a weapons attack pattern.
myachin
06. May 2015 · 11:16 UTC
great idea and game!

im stuck at The Grim Reaper.
white screen bug at battle
Marcos Rodrigues
06. May 2015 · 12:35 UTC
The art and animation are incredible, it looks like a production-ready game! I had some trouble with the combat controls (I'm using a touchpad), and there were some serious bugs (I had to abandon the game because the characters were spawning outside the screen), but despite that, it's a 5 stars entry! Congratulations! :D