Bear Arms by MJaawa
How to play: WASD to move around, mouse1 to fire.
Bear Arms is a Golden Axe inspired 2D-sidescroller action-shooter. This was our first time making a game together, we used about 15 hours to develop Bear Arms.
We are a two-man team, where JP Lammi did all the coding and game building in Unity, M. Lahti did the art assets.
This was a very fun experience and we learned a lot. We plan to continue to develop this game more in the future, as we didn't have the time to implement polishing features like animations and gameplay features like power-ups etc.
We hope you like our game and we are looking forward to taking part in future jams, as this was such a great experience. We joined the SeAMK DevHub real world gathering for LudumDare32 where we developed our game, along with several other devteams and solo devs. Making games is great fun :)
Bear Arms is a Golden Axe inspired 2D-sidescroller action-shooter. This was our first time making a game together, we used about 15 hours to develop Bear Arms.
We are a two-man team, where JP Lammi did all the coding and game building in Unity, M. Lahti did the art assets.
This was a very fun experience and we learned a lot. We plan to continue to develop this game more in the future, as we didn't have the time to implement polishing features like animations and gameplay features like power-ups etc.
We hope you like our game and we are looking forward to taking part in future jams, as this was such a great experience. We joined the SeAMK DevHub real world gathering for LudumDare32 where we developed our game, along with several other devteams and solo devs. Making games is great fun :)
| Windows | https://db.tt/MMoY9FsC |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=52666 |
Ratings
| Coolness | 53% | 3 |
| Overall(Jam) | 2.66 | 935 |
| Audio(Jam) | 2.31 | 605 |
| Fun(Jam) | 2.31 | 972 |
| Graphics(Jam) | 3.10 | 610 |
| Humor(Jam) | 3.11 | 399 |
| Innovation(Jam) | 2.12 | 977 |
| Mood(Jam) | 2.59 | 829 |
| Theme(Jam) | 3.41 | 478 |
Anyway, my highscore is 35, feel free to post yours in the comments, I also wonder if there's any way to reach a much higher score by using some unconventional tactics, hmm ;)
Game could use some variety and music could be more goofy/funny in my opinion. But still it's fun to play this game.
Top score around 60, i just go to the top of the screen and spam... rainbows :D
I love the use of the theme and the graphics are good. I kinda like the contrast of everything being colourless against the rainbow bullets.
One tip, to get your bullets to spawn at the bear's mouth instead of your avatar's center, you can attach an empty game object to your avatar prefab (I called it Muzzle), and place the Muzzle at the mouth of the bear. Then, in the script that fires the gun, find the Muzzle object (and save it off) and use its transform as the spawn location of your bullet. It's nice because then you can make adjustments without having to rewrite your script.
Well done!
Btw, you gave us two possible resolutions, and kill count doesn't work on one of them :P. Anyway, for 15 hours of development, it's a really nice entry.
I liked the mood, but this rainbow-colored thing for sure does not come out of bears mouth :)