The Quest for The Golden Spoon by frokes
So this is it! My Second entry to LD Compo. This time we are going on an adventure!
The Quest for The Golden Spoon is about a group of knights that calls themselves "The Knights of the Golden Spoon" until the day the spoon gets stolen. Without the spoon they break apart and loose their powers. Now it is up to you to get The Golden Spoon back! On your adventure you will encounter some different Goblins, dangerous bridges and creepy caves.
Note: This game only has a "hardcore" mode ( death = restart ). I didn't have the time to add a checkpoint system *looks away ashamed*. Also the web version won't work becauses i have too many different opacity layers and html5 doesn't support that.
Hope you'll like it!
frokes
The Quest for The Golden Spoon is about a group of knights that calls themselves "The Knights of the Golden Spoon" until the day the spoon gets stolen. Without the spoon they break apart and loose their powers. Now it is up to you to get The Golden Spoon back! On your adventure you will encounter some different Goblins, dangerous bridges and creepy caves.
Note: This game only has a "hardcore" mode ( death = restart ). I didn't have the time to add a checkpoint system *looks away ashamed*. Also the web version won't work becauses i have too many different opacity layers and html5 doesn't support that.
Hope you'll like it!
frokes
Ratings
| Coolness | 45% | 1497 |
| Overall | 3.36 | 380 |
| Audio | 3.04 | 375 |
| Fun | 3.00 | 580 |
| Graphics | 3.61 | 254 |
| Humor | 2.96 | 422 |
| Innovation | 2.39 | 988 |
| Mood | 3.56 | 141 |
| Theme | 2.85 | 889 |
When I go into any of the menus, the flame effects appear over the banner. Though that is some gorgeous lighting! That's the kind of lighting I dream of having in GM. Either you're a really good GML programmer or you cheated and used someone else's lighting engine XD
It's a bit redundant to have the Instructions menu in there if you're going to display it when I click Start anyway.
The goblins kill you too quickly, by the time I notice they're hurting me, I've died. This is especially irritating on the second goblin in the game. I can't hit him when I'm on the higher ledge, but if I take a ledge down, I'm now in range of him but he is also in range of me, and basically insta-kills me.
I couldn't play much more before getting frustrated with how quickly goblins kill me. Which is a shame because this game is beautiful and I would've liked to have seen more. I think you've wasted too much effort onto the background art, since it's so dark I can barely see it.
I think just a bit more polish could've helped it.
The game ambient feels great :)
Great that you have fun creating it. I did too on this (first) LD game.
Thanks for sharing.
Also the key to fighting is kiting ;) attack -> turn and walk -> turn -> attack and repeat.
The only downside I would say this game has is that it's a bit hard. I found death came a bit too quickly, and you're pretty much just dead if you do more than tap an enemy, so starting over was a bit harsh.
Other than that, though, it was pretty fun! Great job!
The graphics style is consistent and you have a lot of graphics (huts, castle, shops) which is pretty cool for 48 hours.
Still I think the gameplay could have used some more speed.
When enemies touch you you'll die pretty fast. Jump height isn't too big, speed of the player is too slow. You can only attack enemies from a ledge, otherwise you'll die too soon. It would be cool to jump across enemies to attack them from behind. Upgrades for weapon would be nice too.
But don't take my complains too serious - it's a very nice game overall and well done for the compo time frame!