{"author_link":"\/author\/icelus\/","author_name":"Icelus","author_uid":"15515","comments":[{"author_name":"ajopart","author_uid":"40976","time":"Apr 20, 2015 @ 4:54pm","epoch":1429548540,"text":"Nice entry ! Fun to play, wel design. Congratulations !"},{"author_name":"Icelus","author_uid":"15515","time":"Apr 20, 2015 @ 5:32pm","epoch":1429550820,"text":"@ajopart\r<br\/>\r<br\/>Thanks for playing! I really enjoyed making it, might turn it into a full-fledged game."},{"author_name":"Ale2Tobias","author_uid":"53421","time":"Apr 22, 2015 @ 8:08am","epoch":1429689780,"text":"It's Fun, like it, gona play little more but its fun, some glitchs but for a 48 hours contest it&acute;s great"},{"author_name":"esayitch","author_uid":"16000","time":"Apr 22, 2015 @ 10:17am","epoch":1429697520,"text":"Awesome! Great weapon and well-designed puzzle levels :) Sound effects were good, graphics were decent, but the concept and the different transformations for different enemies make it a very solid entry :D\r<br\/>\r<br\/>Only thing I would suggest slightly tweaking would be the movement, as it feels a bit floaty.\r<br\/>\r<br\/>Good luck!"},{"author_name":"strong99","author_uid":"8175","time":"Apr 22, 2015 @ 11:46am","epoch":1429702860,"text":"Really nice game to play, well done :)"},{"author_name":"Icelus","author_uid":"15515","time":"Apr 22, 2015 @ 11:48am","epoch":1429702980,"text":"@Ale2Tobias\r<br\/>\r<br\/>Thank you, I'm really glad you enjoyed it! You are correct, there are numerous defects. Unfortunately I wasn't able to fix them all in time, and I figure I shouldn't upload a new version with them fixed. If I end up working on the game past LD, I will definitely fix them."},{"author_name":"Icelus","author_uid":"15515","time":"Apr 22, 2015 @ 11:52am","epoch":1429703220,"text":"@esayitch\r<br\/>\r<br\/>Thank you for the detailed feedback, I appreciate it!\r<br\/>\r<br\/>I honestly had a lot of fun with this concept. Some gamejams, it's fun for a bit, but then kind of a grind. Making this game was really fun for some reason. I don't know, just the idea of turning enemies into silly objects a la Scarlet Witch or Dr. Strange seemed hilarious to me.\r<br\/>\r<br\/>I agree with you, the movement could definitely use work, I admittedly didn't spend much time adjusting the player's numbers. I will work on that going forward, added it to my to-do list."},{"author_name":"TheScopelessOne","author_uid":"50730","time":"Apr 22, 2015 @ 12:39pm","epoch":1429706040,"text":"The flashing of the enemy when they are frozxen is a bit missleading. It looks like they will dissapear when they flash like that."},{"author_name":"Icelus","author_uid":"15515","time":"Apr 22, 2015 @ 1:20pm","epoch":1429708500,"text":"@Scopeless\r<br\/>\r<br\/>Thanks for checking the game out!\r<br\/>\r<br\/>100% with you on that one. I initially wanted a clear visual indicator to say &quot;hey, something is about to change here&quot;, but flashing from visible to invisible indicates they will disappear or die, so it was a poor choice. I just didn't have time to improve it.\r<br\/>\r<br\/>I will test other options, such as flashing to white and back again, and see if I can come up with something that more clearly communicates what will happen to the enemy. \r<br\/>\r<br\/>I just added this to my to-do list, great feedback!"},{"author_name":"01101101","author_uid":"5105","time":"Apr 22, 2015 @ 4:53pm","epoch":1429721280,"text":"Really nice, your characters are very cute :)"},{"author_name":"suppi","author_uid":"29243","time":"Apr 22, 2015 @ 5:45pm","epoch":1429724400,"text":"it is very good and the puzzles are great, but the controls still needs some tuning.\r<br\/>good job!"},{"author_name":"StrayByte","author_uid":"49933","time":"Apr 22, 2015 @ 5:52pm","epoch":1429724820,"text":"Well designed, intuitive, fun, all the great things. Good job."},{"author_name":"Icelus","author_uid":"15515","time":"Apr 22, 2015 @ 7:56pm","epoch":1429732260,"text":"@01101101\r<br\/>\r<br\/>Thank you! That means a lot because I made all the art on my own, and I generally am pretty bad at art, haha.\r<br\/>\r<br\/>I've been toying with an art style, maybe making everything completely silly and have the monsters look like plushies or something could be fun."},{"author_name":"Icelus","author_uid":"15515","time":"Apr 22, 2015 @ 7:58pm","epoch":1429732380,"text":"@suppi Agreed. @esayitch also echoed your sentiments, I will work on making the controls tighter.\r<br\/>\r<br\/>Thank you for playing!"},{"author_name":"Icelus","author_uid":"15515","time":"Apr 22, 2015 @ 7:58pm","epoch":1429732380,"text":"@StrayByte\r<br\/>\r<br\/>Oh thank you, I'm really happy you enjoyed it! It was a ton of fun to make, I want to keep working on it."},{"author_name":"peterkirk","author_uid":"42239","time":"Apr 23, 2015 @ 12:36pm","epoch":1429792260,"text":"This was very enjoyable. I liked the idea of turning dangerous creature that hurt the player into useful things that can be used to progress forward."},{"author_name":"Icelus","author_uid":"15515","time":"Apr 23, 2015 @ 2:06pm","epoch":1429797660,"text":"@peterkirk\r<br\/>\r<br\/>Glad you had fun! I liked the idea too, and enjoyed working on it. The contrast of a monster and them turning into a friendly object to help the player really stuck in my head throughout the weekend."},{"author_name":"zatyka","author_uid":"14357","time":"Apr 24, 2015 @ 1:40am","epoch":1429839300,"text":"Fun game that could be awesome if polished and expanded."},{"author_name":"Icelus","author_uid":"15515","time":"Apr 24, 2015 @ 12:59pm","epoch":1429880040,"text":"@zatyka\r<br\/>\r<br\/>Thanks so much! I'm still pretty burned out from last weekend, but I want to try and work on it more in the next couple days.\r<br\/>\r<br\/>The feedback, constructive criticism, and words of encouragement from everyone is really motivating to develop the game more."},{"author_name":"JohnGalt","author_uid":"43656","time":"Apr 24, 2015 @ 5:02pm","epoch":1429894620,"text":"Very neat idea. Presentation is really good. Love it."},{"author_name":"jthistle","author_uid":"39482","time":"Apr 24, 2015 @ 5:05pm","epoch":1429894800,"text":"Really nice little game with a great concept. Only thing I'd note is that the audio keeps on repeating (for me) which can get a bit annoying, I assume it's a bug, but anyway, great job!"},{"author_name":"Druid","author_uid":"31662","time":"Apr 24, 2015 @ 5:06pm","epoch":1429894860,"text":"Pretty good entry! Neat level design!"},{"author_name":"spin-down","author_uid":"51475","time":"Apr 24, 2015 @ 5:06pm","epoch":1429894860,"text":"I liked how you could use the Transmogrify-3000 to turn enemies into something to help you move forward, very clever. I can tell you put alot of work into this. Good job!"},{"author_name":"Icelus","author_uid":"15515","time":"Apr 24, 2015 @ 5:17pm","epoch":1429895520,"text":"@JohnGalt\r<br\/>\r<br\/>Oh thank you! I would be lying if I said I spent much time on the art, but I had fun making the art that I did. I want to add some more detail, and animations to the player and enemies."},{"author_name":"Icelus","author_uid":"15515","time":"Apr 24, 2015 @ 5:19pm","epoch":1429895640,"text":"@jthistle\r<br\/>\r<br\/>Thank you! Yeah I didn't spend much time on the audio unfortunately. The laser sound effect is a bit too long as well. I wanted to have music, I think that would have helped by making the sound effects appear a bit too repetitive, but alas, no time. I will work on the sound for sure, though."},{"author_name":"Icelus","author_uid":"15515","time":"Apr 24, 2015 @ 5:21pm","epoch":1429895760,"text":"@Druid\r<br\/>\r<br\/>Thanks for taking the time to play the game!"},{"author_name":"Icelus","author_uid":"15515","time":"Apr 24, 2015 @ 5:22pm","epoch":1429895820,"text":"@spin-down\r<br\/>\r<br\/>Aw, thank you very much! I did work hard over the weekend on it, I thought I had a fun concept and just ran with it."},{"author_name":"reiknight","author_uid":"36994","time":"Apr 24, 2015 @ 7:52pm","epoch":1429904820,"text":"Fantastic entry."},{"author_name":"Icelus","author_uid":"15515","time":"Apr 24, 2015 @ 8:14pm","epoch":1429906140,"text":"@reiknight\r<br\/>\r<br\/>Appreciate the love!"},{"author_name":"danidre14","author_uid":"32791","time":"Apr 25, 2015 @ 12:45am","epoch":1429922400,"text":"The game is not actually boring, as people say. It's really basic, and what I like about it is how it include other enemies sooner on. What you lack, is motivation  to make the players reach to those levels, without just rating it as crap. I like the game as it is, although I feel cheated in a certain level. But it is good. Thank you for participating. :D"},{"author_name":"Icelus","author_uid":"15515","time":"Apr 25, 2015 @ 2:55am","epoch":1429930200,"text":"@danidre14\r<br\/>\r<br\/>Yeah, I definitely need to work on smoothing out the difficulty curve. I'll be adding more levels, enemies, and puzzle mechanics so hopefully I'll be able to even it out.\r<br\/>\r<br\/>Thanks for the feedback!"}],"images":["ld32\/15515-0306dbf780058250a362c2cb002ae3b9.jpg"],"links":[{"url":"http:\/\/www.kongregate.com\/games\/Icelus\/transmogrify","text":"Web"},{"url":"https:\/\/drive.google.com\/open?id=0BxgopjXjTRhJfm1aMm4xR2pSWEdsNXVaN0R0VzlScHhqaEVLdWRCRDA3WldtNEl6MWJ1NFk&amp;authuser=0","text":"Source"}],"metadata":{"g_key":"12046","g_author":"15515","g_event":"LD32","g_eventkey":"27","g_subevent":"COMPO","g_urlkey":"12076","g_title":"Transmogrify!","g_status":"UCHK1","g_place":"647","g_commentcount":"31","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/15515-shot0-1429491142.png-eq-900-500.jpg"],"text":"You are a lab assistant at a top-secret research facility. Suddenly, the power goes out and all your co-workers flee! The only thing you have is the Transmogrify-3000 experimental device, and your wits. Make your escape, and good luck!\r\n\r\nControls: WASD and SPACEBAR\r\n\r\nApologies for no start screen, pause, menus, or soundtrack. The SFX are also pretty bad, and so is the art. But I had fun, and I hope you enjoy playing.\r\n\r\nTools used:\r\n\r\nConstruct 2\r\nInkscape\r\nBFXR\r\n\r\nLink to my post-mortem if anyone wants to read: http:\/\/ludumdare.com\/compo\/2015\/04\/24\/ld32-compo-transmogrify-post-mortem\/\r\n\r\nThanks for the feedback so far, you guys rock!","title":"Transmogrify!"}