Valo/Varjo by Windmill Games

[raw]
made by Windmill Games for LD32 (COMPO)
Valo/Varjo is a moody puzzle game where you control a being of light. You have an uncoventional weapon in the form of a sphere of light that you manipulate in order to kill enemies and solve puzzle.

Made with the awesome framework Löve, https://love2d.org/

Twitter: @WindmillGames
Website: http://windmill-games.net/

Ratings

Coolness 51% 3
Overall 3.83 85
Audio 3.61 113
Fun 3.48 232
Graphics 3.97 116
Humor 1.95 899
Innovation 4.03 51
Mood 3.96 34
Theme 3.75 230

Feedback

SiENcE
20. Apr 2015 · 15:09 UTC
Cool idea! Nice use of shaders btw.
masterboth
20. Apr 2015 · 21:28 UTC
Awesome game, I liked the innovating mechanic and the atmosphere that is built, also nice use of piano sound to make music, it adds a mysterious vibe. I hope it get's more attencion, they are missing out.
S0lll0s
21. Apr 2015 · 09:44 UTC
Very interesting mechanic, but I think it needs some more limitation or it get's too easy (just run around killig anything with the invincible light-weapon, you don't even need to throw it).
The music builds a nice atmosphere but the game would profit from enemy sounds etc.
thecord
21. Apr 2015 · 12:12 UTC
Cool! the mechanics and the athmosphere are very interesting
Drauthius
21. Apr 2015 · 12:14 UTC
Extremely nice game with a nice aesthetic (both graphics and audio). Good job!
diiq
21. Apr 2015 · 12:19 UTC
This is delightful. This is the first game I've seen that I'll come back to after I've voted.

The music got a little planky for me, but I loved the duDuh of picking up a triangle.

I liked the mechanic of moving the weapon when you yourself were pinned.
DesignerNap
21. Apr 2015 · 15:22 UTC
Great concept and well executed. Really enjoyed this one.
Slikker
21. Apr 2015 · 18:50 UTC
Really enjoyed plying it well done!
maunovaha
22. Apr 2015 · 09:08 UTC
I enjoyed! And it fits the theme nicely. :)
phi
22. Apr 2015 · 09:30 UTC
Both the graphics and the responsive audio are very appealing, but the gameplay alone is enough to keep me playing for a while! It's simple and nicely explained, but allows for some challenging maneuvers. It's a little hard to control at the beginning, but once you start to master the mechanics, it's a lot of fun. I love the hidden corridors! Awesome work!
I think I found a bug where you can push your weapon through a movable object by pushing it against it (which allowed my stupidity to get me stuck at one point: http://i.imgur.com/3sExpP6.png), but otherwise, the whole game is very stable and playable. :)
Reccy
22. Apr 2015 · 12:42 UTC
The game's mood is perfect! There's a great sense of anxiety when the light hits off of objects to create that off-tune noise. That said, although the concept was cool and the game plays really well, I gave up after the red level simply because I felt the game got too easy.
jojocanard
22. Apr 2015 · 17:33 UTC
I don't understand how to move the barriers. I got stuck in the 1st level because I had pushed it to the left instead of the right and the same thing happened to me in the 2nd level
But great work. Awesome mood and interesting mechanic.
rectangular Tim
22. Apr 2015 · 17:35 UTC
Very well done. I would have thought this was a jam entry. The game is audio-visually pleasant, not too long, but long enough, doesn't get frustrating, is easy to learn. Excellent work.
josefnpat
22. Apr 2015 · 18:39 UTC
I really like the lighting effect!

Solid mechanics, and good puzzles. Great job!
zell2002
23. Apr 2015 · 12:24 UTC
really enjoyed the mechanics !
im a big fan of puzzlers too, and this fits quite nicely with the theme ! loving the shader stuff :D
and the music is a nice touch
nassi
23. Apr 2015 · 17:46 UTC
What an useful companion/weapon <3. The length was really good as was the content and overall execution. Didn't really need to throw the ball around though, since carrying it got rid of the enemies too (like a chainsaw!).

Got stuck in level 2, because I went for the end first and the enemy pushed the block back into its original place while I was there :P.

Expected there to be secrets in those walls, they would've fit the style and feel of the game very well, but even as it is its a splendid compo game.
Franklin's Ghost
25. Apr 2015 · 09:35 UTC
Nice mood and liked the simple minimalist graphics, think they worked well. Did have issues at times navigating the controls, with my character seeming to move a bit sporadic.
DeltaF1
27. Apr 2015 · 00:48 UTC
Wow. The atmosphere in this game is incredible, easily one of the best this LD, and that's including Joe Williamson's entry :P The graphics and audio all combined together to augment the mood, and the off-kilter piano sounds everytime your companion hit a wall was perfect. The level design was a little confusing, and I ran into an issue on the last level where an enemy would spawn inside of me every time I spawned, but these are minor complaints. Well done. An excellent game, and an excellent use of LOVE :)