Herbicide by mcmahoniel
The goal of the game is to use an assortment of weapons to eradicate the weeds in your soon-to-be pristine garden. Kill all the weeds - and have a garden full of flowers - and you win!
I used Phaser as my game framework, Aseprite to draw my sprites, CFXR to generate sound effects, and Audacity for a tiny bit of audio work.
This was my first Ludum Dare and my first experience with most of the tools I used! Thanks for playing! :)
I used Phaser as my game framework, Aseprite to draw my sprites, CFXR to generate sound effects, and Audacity for a tiny bit of audio work.
This was my first Ludum Dare and my first experience with most of the tools I used! Thanks for playing! :)
| Web | http://danieljamesmcmahon.com/herbicide/ |
| Source | https://github.com/mcmahoniel/herbicide |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=50787 |
Ratings
| Coolness | 46% | 1436 |
| Overall | 2.78 | 896 |
| Audio | 2.44 | 653 |
| Fun | 2.81 | 760 |
| Graphics | 2.64 | 792 |
| Humor | 3.27 | 274 |
| Innovation | 2.77 | 774 |
| Mood | 3.17 | 352 |
| Theme | 3.30 | 590 |
Just a couple of suggestions. I didn't really understand the difference between the various weapons. They all seemed to function about the same.
Also the sound effects were a bit harsh on the high end. A little bit of low-pass filtering would go a long way. Nice job.