Mighty Gravity by hmightypirate

[raw]
made by hmightypirate for LD32 (JAM)
The earth is at despair as a new wave of aliens are ready to attack!.

Your only weapon remaining to defeat them is gravity!


To rotate the earth press keys (LEFT/RIGHT) or click in either side of the screen.

Kill the aliens by putting of the same color together.

Press the link below to play online (better performance with Chrome/Chromium). Enjoy!

Notes:
-Made with Libgdx
-Still buggy but fully playable.
-The game is over when the number of enemies glued to Earth exceed 100. No hint appears on the screen.
-The graphical effect of the earth rotating is missing.

Ratings

Coolness 28% 2054
Overall(Jam) 3.06 651
Fun(Jam) 3.12 479
Graphics(Jam) 2.82 740
Innovation(Jam) 3.24 414
Mood(Jam) 2.60 827
Theme(Jam) 2.71 878

Feedback

Yoon
22. Apr 2015 · 12:01 UTC
At first I didn't know whether my arrow keys had any effects on the planet or not. Yes, this game really needs that graphical effect of the earth rotating !

But I liked the originality of the gameplay mechanics, and above all it works flawlessly !
Somehow I have the feeling this game is complete, even if there is a lot of real-time feedback missing.

I don't get how this ended up in "least ratings" category. You did a great job.
SmilingCat
23. Apr 2015 · 20:03 UTC
Lots of fun. Love the gameplay mechanic. At first I thought that the bright red ones were going to explode and take a bunch out, maybe that's an idea for a new type of alien.
adsilcott
23. Apr 2015 · 20:15 UTC
Fun game, congrats :)
crazyninjamofo
23. Apr 2015 · 20:36 UTC
Interesting concept, sort of like a rotating game of Tetris. It was hard to form a strategy for organizing the sticky aliens because too many landed at once so it usually seemed like a game of random chance. With some more tweaking, I could see this becoming a very addictive game.
mike1101
23. Apr 2015 · 20:53 UTC
Totally unique ! Never played a game with this mechanic ...

Constructive criticism ? I don't know ... It felt kind of clunky. (I seem to be saying that a lot). But it's true - A lot of games loose out and feel unprofessional because they don't SNAP. You know, if there was like a exponential curve of approach, so as the balls came closer they almost got sucked in and very suddenly struck ... And there was some kind of visceral effect - Sound would be great. Something satisfying. And that you wouldn't mind hearing a hundred times ... Then you would have a game (at least a casual game) on your hands ...

Same with the earth rotation - It needs to move in a cool way. Something that would make it into a hackers movie. There is a term for this - for the kind of movement that ... goes on a curve ... but I can't think of it. So when you move the planet it doesn't just respond to the arc of rotation - instead it uses that arc to ramp up the movement (I think that's the word - RAMP) to a high speed and then ramp back down ... THAT will look cool !
psychonull
23. Apr 2015 · 20:54 UTC
I liked the graphics, controls felt smooth. I think it could get better with sound, I didn't get how it fits on the theme but nice little game, I enjoyed myself playing it :)
Kostyan1996
23. Apr 2015 · 20:54 UTC
Earth should rotate and enemies come more slower, also it is not really a weapon, but overall game is very cool and innovative, like it!
MaesK
23. Apr 2015 · 21:01 UTC
Quite funny! But it is hard, or I suck at playing it :D Nice gameplay, I lost the game as soon as a new color appeared. By rotating permanently, you can try by luck and sometimes it even works!

Great game!
Somnium
26. Apr 2015 · 15:28 UTC
Interesting concept! The gradual acceleration when turning did make the controls feel a bit unresponsive. But I enjoyed the game.
cbear_wallis
29. Apr 2015 · 12:15 UTC
This is actually a really interesting take on a match three :) I enjoyed it a bunch but it went way too fast for me to keep up and perhaps adding more mechanics would make for some interesting play. But overall I thought it was pretty cool :)!
dcampos
07. May 2015 · 13:48 UTC
Innovative game. At first I thought it wasn't working because of the planet image not rotating.