StrategyTyper by Wusakko
Write english words to commit actions. Words are your weapons. Idea behind this game is to make game that also teaches you something. In this case: little bit how to write fast/perfecly with english keyboard.
I had only 48h time to make so I did just simple rock, paper scissors -type strategygame. Maybe in the future I can make strategygame that has 1v1-mode, resourse gathering, unit updgrades and real decisionmaking etc.
I am coder so I did not used much time for graphics and music.
(I used System.OI for loading words so no UnityWeb-version for now :/, but in windows you can add your own word by adding them in Words.txt)
-Wusakko
I had only 48h time to make so I did just simple rock, paper scissors -type strategygame. Maybe in the future I can make strategygame that has 1v1-mode, resourse gathering, unit updgrades and real decisionmaking etc.
I am coder so I did not used much time for graphics and music.
(I used System.OI for loading words so no UnityWeb-version for now :/, but in windows you can add your own word by adding them in Words.txt)
-Wusakko
Ratings
| Coolness | 26% | 2090 |
| Overall | 2.81 | 878 |
| Fun | 2.94 | 653 |
| Graphics | 1.88 | 1066 |
| Humor | 2.40 | 718 |
| Innovation | 3.44 | 322 |
| Theme | 3.31 | 581 |
I did not like the music, but at least it's some music. It could use some sounds.
Here are some suggestions:
- Death/win screen
- Difficulties
Great work!
"Where did you even find these hard words?" I generated them from net. I know some of them are really hard words, but I did not wanted to use much time generate better words http://listofrandomwords.com/
Interesting concept with typing spawning new armies.
Cons:
The gameplay felt a tad repetitive once you understood the concept.
BIG Cons:
In a game that is meant to emphasize fast and accurate typing, you have a dragon that completely wipes out my army if I type too fast and too accurately, and then not only reprimands me for doing so, but does so with obscenity. Wrong. All wrong. I don't mind flaws in games, and I love imperfections, but this one is bad. Never yell at your players in your game, especially if they accomplished the goal of the game too well.
What you might have done instead is match the player's spawns with increased enemy spawns, making them need to think more about their decisions.