{"author_link":"\/author\/crefossus\/","author_name":"Crefossus","author_uid":"23130","comments":[{"author_name":"Insignia","author_uid":"50806","time":"Apr 20, 2015 @ 6:34am","epoch":1429511340,"text":"Need a way to restart the game after burn out"},{"author_name":"Crefossus","author_uid":"23130","time":"Apr 20, 2015 @ 7:18pm","epoch":1429557180,"text":"Thanks and fixed."},{"author_name":"local minimum","author_uid":"24765","time":"Apr 20, 2015 @ 8:29pm","epoch":1429561440,"text":"It's a very interesting idea to play as the sun emitting flairs but minding not to scourge the inhabitants. Just annoy them as much as possible. It could be the beginnings of a game where the goal is to use a multitude of powers to get the inhabitants of a planet really upset about their massive bad luck. Just as long as they don't feel directly targeted."},{"author_name":"Adreqi","author_uid":"49838","time":"Apr 21, 2015 @ 1:20am","epoch":1429578900,"text":"I Feel powerful. That's one kind of sadistic game x)"},{"author_name":"Snicklodocus","author_uid":"22794","time":"Apr 22, 2015 @ 9:20pm","epoch":1429737300,"text":"Great idea, I'd love to see it expanded on. Good job!"},{"author_name":"mike.cullingham","author_uid":"49890","time":"Apr 22, 2015 @ 9:20pm","epoch":1429737300,"text":"Simple but kindof cool.  Definitely unconventional to not aim for the actual target.  Nice job."},{"author_name":"novadream","author_uid":"50299","time":"Apr 22, 2015 @ 9:21pm","epoch":1429737360,"text":"Neat idea about being the sun.  :)\r<br\/>I kept getting a &quot;Murderer&quot; message and I'm not sure why.  :\\"},{"author_name":"Andy Gainey","author_uid":"30311","time":"Apr 22, 2015 @ 9:22pm","epoch":1429737420,"text":"Having a visual indication of the satellite's communication range would have been useful, and would have made the game mechanic make more intuitive sense.\r<br\/>\r<br\/>Also, having music but no sound effects feels a little backwards in terms of priority.  Being able to both see and hear the disruption of communication (as well as unwanted damage to the satellite) would help a lot in terms of letting the player know how well or poorly they are doing."},{"author_name":"ConflictiveLabs","author_uid":"15810","time":"Apr 22, 2015 @ 9:27pm","epoch":1429737720,"text":"Interesting concept. I think it needs a little more feedback into whether you are doing something right or not, like sound effects. Or in a game with a simple concept like this one, one line of text could do the trick."},{"author_name":"Crefossus","author_uid":"23130","time":"Apr 23, 2015 @ 12:48am","epoch":1429749780,"text":"Andy\/ConflictiveLabs\r<br\/>Thanks guys. Yea feedback for miss would be good, although there is already the bar going down for proper disruption. \r<br\/>\r<br\/>Yes sfx would be better and you're right about priority. I'll keep that in mind for next time.\r<br\/>\r<br\/>novadream\/anyone else confused - check spoiler :D"},{"author_name":"ker0chan","author_uid":"51317","time":"Apr 23, 2015 @ 10:55am","epoch":1429786200,"text":"The goal wasn't clear at first, maybe some work on the interface would help :) the basic idea is nice though. The game has an end, different win\/loss condition, and still some basic gameplay, sooo... Good job on actually finishing something :D That's always a great thing !"},{"author_name":"zatyka","author_uid":"14357","time":"Apr 24, 2015 @ 1:43am","epoch":1429839480,"text":"I only figured out how to disrupt communication through trial and error.  Not much to it unfortunately, but an interesting idea none-the-less."},{"author_name":"gruhn","author_uid":"50323","time":"Apr 26, 2015 @ 1:42pm","epoch":1430055420,"text":"A simple game, but with an interesting idea."},{"author_name":"Borkleby","author_uid":"50895","time":"May 12, 2015 @ 12:45am","epoch":1431391200,"text":"Neat idea, short and sweet. I'm pretty sure that space is supposed to be pitch black, however..."}],"images":["ld32\/23130-e314766cb3371da91f0601c1c12e7105.jpg"],"links":[{"url":"https:\/\/dl.dropboxusercontent.com\/u\/86120857\/YATS\/index.html","text":"Web"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/86120857\/YATS\/spoiler.txt","text":"Spoiler"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/86120857\/YATS\/source.zip","text":"Source"}],"metadata":{"g_key":"12099","g_author":"23130","g_event":"LD32","g_eventkey":"27","g_subevent":"COMPO","g_urlkey":"12129","g_title":"You Are The Sun","g_status":"UCHK1","g_place":"1126","g_commentcount":"14","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/23130-shot0-1429492568.png-eq-900-500.jpg"],"text":"Solar flare!\r\n\r\nconstruct 2, pixitracker\r\n\r\n\r\nchangelog\/bugfix:\r\nmade restart button visible after a possible game over\r\nfixed timescale not resetting properly after some restarts","title":"You Are The Sun"}