Farm Fury by ironleonem
Farm Fury is a fun little action game where you grow your ammunition! Make sure to read the instructions! Either kill enemies and take their loot, or ship the crops by firing them at the shipping container!
It's been noted that the game is pretty difficult. In future releases, I'll work on enemy scaling. It's worth hanging on, though! The fruits you unlock as time goes on are pretty fun to use!
Press Q to go through your different fruits you've harvested, and E to change the seeds you plant!
Web Version is now live!!
WASD - movement
Q - Rotate Item Select
E - Rotate Seed Select
Left Click - Fire current fruit
Right Click - Plant Current seed
M - Mute
P - Pause
It's been noted that the game is pretty difficult. In future releases, I'll work on enemy scaling. It's worth hanging on, though! The fruits you unlock as time goes on are pretty fun to use!
Press Q to go through your different fruits you've harvested, and E to change the seeds you plant!
Web Version is now live!!
WASD - movement
Q - Rotate Item Select
E - Rotate Seed Select
Left Click - Fire current fruit
Right Click - Plant Current seed
M - Mute
P - Pause
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.09 | 624 |
| Fun(Jam) | 3.05 | 522 |
| Humor(Jam) | 2.51 | 685 |
| Innovation(Jam) | 3.08 | 524 |
| Mood(Jam) | 2.66 | 790 |
| Theme(Jam) | 3.38 | 495 |
Good luck!
Check ours too http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=44367
One thought - when you throw a fruit and you're close enough that it hits instantly, there's no indication that it got thrown at all. Some more feedback there would be nice.
Using both the mouse to plant/attack and WASD to move plus more Q/E to rotate options, felt like a bit too much.
This game would probably be much better with a tutorial, learning the basic planting mechanic first before there's any threat, etc. But I do think you should try some different control schemes and see if another one is easier to use.
For a post-compo version a tutorial would be much better than text instructions. Also, the text was a bit hard to read, due to font/color.
At first it wasn't clear why some crops were marked with an X, I actually thought you were supposed to plant on them because of that.
I couldn't figure out if it was better to attack monsters with my fruit or just throw it at the chest. Both options gave me money (which I don't think there was a way to use - was there?), so really the point in shipping the crops was unclear. I like the idea that crops would have a multiple use, so maybe if monsters didn't drop gold it would help the decision feel more strategic.
Would be nice if there was a way to replenish life (even if it's rare).
Music was nice, the tempo fit the pace of the game, and the art was cute.
There is one annoying thing - movement controls. I expect the character to change direction when I press one key while still holding another one. It works when you move left or right and decide to go up or down, but the opposite does not work. And holding left and right or up and down together stops the character - I would love to use this to fast direction change to the direction connected with last pressed key.
Despite that that a good game, well done. :)