APT: Advanced Persistent Threat by Toby Pinder
SUPPORTED PLATFORMS: Chrome, Firefox. Apologies to IE users!
APT: Advanced Persistent Threat
==========================================================================
In the Year ????, a new type of war began to emerge. Not fought on soil or in airspace, but in wires and transistors. A war fought at the speed of light. Master this unconventional weaponry and you will be greatly rewarded....
==========================================================================
Controls:
Arrow Keys - Move cursor
Space - Speedy Text
Enter - Select Action
The cursor is the blinking '>' and it will move between available menus Figuring out the stats and "combat" mechanics is part of the game!
NOT a realistic hacking simulator 8D
==========================================================================
A post-submission bugfix was applied the morning after release to fix font rendering for machines that do not have the "Ubuntu" font family installed. Without this bugfix, text was not being rendered in Monospace for those users.
APT: Advanced Persistent Threat
==========================================================================
In the Year ????, a new type of war began to emerge. Not fought on soil or in airspace, but in wires and transistors. A war fought at the speed of light. Master this unconventional weaponry and you will be greatly rewarded....
==========================================================================
Controls:
Arrow Keys - Move cursor
Space - Speedy Text
Enter - Select Action
The cursor is the blinking '>' and it will move between available menus Figuring out the stats and "combat" mechanics is part of the game!
NOT a realistic hacking simulator 8D
==========================================================================
A post-submission bugfix was applied the morning after release to fix font rendering for machines that do not have the "Ubuntu" font family installed. Without this bugfix, text was not being rendered in Monospace for those users.
Ratings
| Coolness | 68% | 3 |
| Overall | 3.22 | 504 |
| Fun | 2.85 | 728 |
| Graphics | 3.10 | 523 |
| Humor | 2.50 | 666 |
| Innovation | 3.44 | 322 |
| Mood | 3.55 | 148 |
| Theme | 3.54 | 382 |
At first I was a little unsure of what to do, but even making choices semi-randomly was still fun. I get the feeling that if I put some more time into playing this one I would enjoy it even more.
I think I'll come back to it after I rate some more games!
Many apologies.
Once I got past that though I played this for way too long! Couldn't work out if there was a way of requesting more jobs other than continue. But managed to stockpile a fair bit of cash. I really like the take on the theme. Love the corruption effects when you're losing a takedown etc...
@pixelballoon: That's valid: should have at the very least explained that, if not added a "reset terminal" command. Glad you enjoyed!
Nice effect when you're losing, but a couple of bugs: I couldn't use ZeroDay -pressing Enter did nothing - and the game ended abruptly with a black screen, I couldn't understand why
Game over effect is nice.
You should work on this and add more options/mini-games. Maybe something like a Candybox?
I'm going to document these bugs to the game's description but I think it's against the spirit of LD to patch them just yet :(
Lack of content is a major problem - I ran out of time to add interesting "plot" stuff, so right now it's just some sample random events.
---
@Awpteamoose It seems enough people like the aesthetic that it might be worth doing! I have ideas for improving the combat system and adding lots more content, so if I get some time I may just do that.
---
Thanks for the valuable feedback so far folks, your comments mean a lot!
The mood is lovely. The execution of the terminal UI is very good, with a draw rate that makes it feel like it's coming over a modem and some screen color flicker and garbled characters when things get tense. The text and terms were pretty legitimate, too. Maybe not important to the game, but more than placeholder sci-fi jargon.
It took me a bit to realize I had to move the cursor down to the bottom area to inspect the sitrep and hosts.
Sometimes the same job would show up twice in a day, and it would add the same host to my hosts list twice. I only had to take down one of them, so I guess that's a bug.
I refused the opening offer the first time I played just to see what happened, and I'm glad you made that an option.
I lost after 40 days.
MAN that's cool. Harkens back to the Uplink days. I really really really wanted to play a decent hacker game ever since realising how flawed Uplink was. And now I play Netrunner.
This feels pretty awesome, I enjoyed the streamlining of the process so it's not a huge chore (I'm sure real hacking is). I enjoyed the seemingly super variety in things to do. I enjoyed the way it presents both obfuscation and simplicity (the credit system is a long string but you only really look at the first number before the decimal, and the percentages during attacks is all you need to know, though the "flavour" to the side is great.
there are a few problems though:
I don't feel like I have enough agency - that is, I don't feel in control. All I'm doing is saying yes and no to things without context.
Too little knowledge/info on things - for example I have no idea what Zeroday is when I bought it, and have no idea what it would do when I use it.
The "hack" is just watching a meter go up and down - again, no agency.
Losing the game here felt just like losing the game in Uplink. I have no idea what went wrong.
But it's such a polished and complete experience, rad :)
After pressing target, for example, the cursor should auto-move to one of the targets? Especially since during the screen refresh you no longer see your cursor. It's a bit confusing.
If you make a polished version i feel i'l play the s%%t out of it !