Color Blind by hbocao
After expending a bit of the Friday and all Saturday morning and afternoon on my first idea, I toss it away and decided to give up on this LD edition.
But it started to eat me from the inside. I could not fail this bad. So this is the game I came up with the last ~20h of the Dare. Please, be patient.
--------------------------------------
You have to shoot with the color similar to the enemy, unless you have some powerup.
Kill enemies in sequence (bright to dark) to increase points multiplier.
I have not tested the Mac and Linux versions, so if any of you guys could give me hand, it would be appreciated.
*** CONTROLS ***
MOVE with ARROWS or WASD
AIM with your MOUSE
SHOOT with LEFT MOUSE BUTTON
CHANGE COLOR with MOUSE WHEEL
SORRY trackpad users :(
*** Credits ***
Bocão - twitter.com/hbocao
Font "2 Color Ideas" by Daniel Kano - danielkano.com
Music "Prelude in C Major" by Johann Sebastian Bach
*** Tools ***
Unity 5
VS 2013
Photoshop
Otomata - earslap.com/page/otomata.html
Virtual Piano - virtualpiano.net
--------------------------------------
Thanks for playing!
But it started to eat me from the inside. I could not fail this bad. So this is the game I came up with the last ~20h of the Dare. Please, be patient.
--------------------------------------
You have to shoot with the color similar to the enemy, unless you have some powerup.
Kill enemies in sequence (bright to dark) to increase points multiplier.
I have not tested the Mac and Linux versions, so if any of you guys could give me hand, it would be appreciated.
*** CONTROLS ***
MOVE with ARROWS or WASD
AIM with your MOUSE
SHOOT with LEFT MOUSE BUTTON
CHANGE COLOR with MOUSE WHEEL
SORRY trackpad users :(
*** Credits ***
Bocão - twitter.com/hbocao
Font "2 Color Ideas" by Daniel Kano - danielkano.com
Music "Prelude in C Major" by Johann Sebastian Bach
*** Tools ***
Unity 5
VS 2013
Photoshop
Otomata - earslap.com/page/otomata.html
Virtual Piano - virtualpiano.net
--------------------------------------
Thanks for playing!
Ratings
| Coolness | 72% | 3 |
| Overall | 3.26 | 469 |
| Audio | 3.54 | 133 |
| Fun | 3.03 | 571 |
| Graphics | 3.56 | 272 |
| Humor | 2.22 | 809 |
| Innovation | 3.38 | 362 |
| Mood | 3.61 | 120 |
| Theme | 3.00 | 816 |
[wasnt always sure if my colour was matched?]
I did have a hard time telling if the color matching was actually doing anything. I seemed to have plenty of success just staying one color (black in this case) and firing at the big blob of enemies. They'd slowly die regardless of their color, and trying to match their color didn't seem to increase that rate any.
The fact that all enemies move at the same speed and with the same basic AI while the player character moves faster meant that all the enemies turned into a mostly harmless blob that was easily avoidable.
Eventually my down key got stuck, and I couldn't move off of the lower boundary, so I died.
Yeah, the "matching color" is kinda hard. I still have the note that I written down "make few colors to match", but a I totally forgot. I was totally burnout already. Maybe I'll work on this idea someday.
I liked the plinky planky sound when I attacked enemies -- I think it would be cool if the music fitted that sound more closely, but the Bach is nice.
Very fluid and pleasant.
+ Music
- Could be more challenging
Loved how you handled the trail on both player and enemies. But would be nice if different colors/sizes had different behaviors and speeds. ;)
The only hard part for me is matching colors, but I really have a small problem with this in the real world so that's fine (I guess?).