{"author_link":"\/author\/twixtortitan\/","author_name":"TwixtorTitan","author_uid":"40573","comments":[{"author_name":"CriticalMammal","author_uid":"26681","time":"Apr 23, 2015 @ 7:49am","epoch":1429775040,"text":"This was really interesting, though for some reason it took me multiple tries at first to get the correct syntax without blowing myself up haha.\r<br\/>\r<br\/>I kind of wish the spellcode carried over after failure (since it's so easy to mistype\/misunderstand syntax) or worse, die and lose that beautiful code. Though I understand the story point is that it's dangerous to be fiddling with spellcode... I dunno, seems a bit extreme. It really makes me not want to experiment more with the coding part of the game after getting something working. It's kind of like &quot;write code for the adventure and then don't touch it&quot;, it's simply too risky to modify the code on the fly. I would have rather just had it sputter and fail, leaving me helpless to mobs for a moment than completely kicking away any progress I make.\r<br\/>\r<br\/>I enjoyed the sounds, specifically hearing the typing sounds that shadowed my real typing. It's a sort of neat effect getting that &quot;hacker&quot; feel like you see in movies, just hearing the keystrokes as you work on a new spell.\r<br\/>\r<br\/>I mean, the idea itself is very inventive. I just think it could use some modifications so that it's not so punishing to experiment with the game. I wasn't sure what you expected for the loop syntax for instance, and since I knew it would restart the whole thing over I just never bothered with learning it. Perhaps some bits of example code leftover by a dead spell hacker you stumble on for instance, could be pretty useful and also provide a nice narrative backdrop to an area. \r<br\/>\r<br\/>Actually, now that I think about it... finding the documentation scattered about the level could have been a really nice way to gradually give the player more and more control over their code. Rewarding them for overcoming challenges and introducing things at a decent pace."},{"author_name":"PoQA Games","author_uid":"22866","time":"Apr 25, 2015 @ 3:25am","epoch":1429932000,"text":"Clever game!\r<br\/>\r<br\/>I definitely had some control issues and had some bugs with slots becoming unavailable after a syntax error. I would've loved if the game started in a less perilous situation - give us something to shoot that isn't about to roflstomp us in 3 seconds, like an inanimate crate or something!"},{"author_name":"Nysten","author_uid":"34563","time":"Apr 26, 2015 @ 8:50pm","epoch":1430081100,"text":"A decent entry, I did have some trouble with the slots being unusable and such. I do like the idea though, and think that you should work on this! Maybe a RPG or a puzzle game? Anyways, this was cool, but had it's problems."},{"author_name":"norwalnate13","author_uid":"50898","time":"Apr 26, 2015 @ 8:58pm","epoch":1430081580,"text":"This game is AWESOME!!!! I can see how this might be confusing for non-programmers, but I think this is genius!"}],"images":["ld32\/40573-121d92f0aa9f3cd934bc424deec45aad.jpg","ld32\/40573-d33fd57f91f7544492375e39d80f8701.jpg","ld32\/40573-662ac6516a2e50f553bf61bcedf5f77a.jpg","ld32\/40573-d2050e0887def59c7ebf8c0f06241f6a.jpg"],"links":[{"url":"http:\/\/twixtorgaming.com\/ld32\/index.html","text":"Web"},{"url":"https:\/\/www.dropbox.com\/s\/ahk4m088sa2g3el\/DarkCoding_Windows.zip?dl=0","text":"Windows"},{"url":"https:\/\/www.dropbox.com\/s\/x7qumrlnzpovrgw\/DarkCoding_MacOS.zip?dl=0","text":"OS\/X"},{"url":"https:\/\/www.dropbox.com\/s\/t96wun235izexrb\/DarkCoding_Linux.zip?dl=0","text":"Linux"},{"url":"https:\/\/github.com\/TwIxToR-TiTaN\/LudumDare32","text":"Source"}],"metadata":{"g_key":"12128","g_author":"40573","g_event":"LD32","g_eventkey":"27","g_subevent":"COMPO","g_urlkey":"12158","g_title":"DarkCoding","g_status":"UCHK1","g_place":"99999","g_commentcount":"4","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/40573-shot0-1429461666.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/40573-shot1-1429461666.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/40573-shot2-1429461666.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/40573-shot3-1429461666.png-eq-900-500.jpg"],"text":"DarkCoding\r\n\r\nEverything you code happens IRL!\r\nStart using your fireBall();'s to clear the level!\r\n\r\nAvailable commands:\r\nsetDelay(int);\r\nsetLooping();\r\nfireBall(Direction);\r\nwater(Direction);\r\nDirection.up, Direction.down, Direction.left and Direction.right\r\n\r\nI was planning on adding way more commands, synergies and a progression system but i ran out of time due to the beautiful weather! This is also the reason why there are so little animations.\r\n\r\nNote: The editor is case sensitive and you must close lines using a semicolon.\r\n\r\n\r\n\r\n","title":"DarkCoding"}