Boulderama! by AtkinsSJ
Rotate the hexagonal tiles to direct a boulder to each of the pedestals.
Made with my brother: http://ludumdare.com/compo/author/joshyoshkenoshi/
All art/sound/music/code etc from scratch, except the awesome font from Google Fonts.
Made with my brother: http://ludumdare.com/compo/author/joshyoshkenoshi/
All art/sound/music/code etc from scratch, except the awesome font from Google Fonts.
| Web (HTML5) | https://atkinssj.itch.io/boulderama |
| Source | https://github.com/AtkinsSJ/LD36 |
| Original URL | https://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=1049 |
The boulder is hard to see. I would increase the contrast drastically.
The music got annoying very fast. The loop is just too short and simple. As this is a jam entry, you were free to use any stock music. I would recommend you take advantage of that fact next time.
I agree with @bentglasstube that the tiles should rotate faster. Also the game lacks challenge, thus I had no motivation to guide all boulders onto the pedestals. Maybe if I had to manage multiple boulders at the same time, or if I could earn combos or something like that...
I agree with other commenters that the hexes should rotate faster. It made the pace of the game feel a little slow.
You might also want to have some way of easily supporting one-button mice - on OS X, you can only rotate left. For instance, let the player hold SHIFT to rotate right.
Or, better yet, let the players DIRECTLY rotate the hexes, where you click on the hex, and move the mouse around radially and the hex moves at whatever rate you rotate the mouse around the center of the hex. That would be very tactile and satisfying, I suspect.
Anyway, I enjoyed my time with this game. I liked the art style and the concept of the game. Well done.
Got fun from this
A only negate emotion was: can this plates rotate faster? It's rly take a lot of time :)
but the only part of the game made very well! good job