The others are my Strength by FrederickK

[raw]
made by FrederickK for LD32 (COMPO)
Your weapon is to use the strength of the others; rely on them and gather your friends to be stronger!


Controls
-Move with arrow keys, wasd or joystick.
-Roll with left ctrl, "O" key, left mouse click or button 1 with your joystick.
-Attack, when your friends are ready, using left alt, "P" key, right mouse click or button 2 with your joystick.

Changelog (all for post-comp version):
23/04 - Added a post-comp version with a sexy new title screen! :3 Other links are as sended before, so judge me by them, but I would be very happy if you could play the post-version too! xD
28/04 - Added camera shake! You can adjust it at the title screen
02/05 - Made ending scene more beautiful
04/05 - Added a lot of things:
- Added a new character, he does exactly as the other one, it is choose randomly when you open the game (don't be picky!).
- The way you fire was changed, so it is when you release Fire 2 and not when you are pressing, this way you can target before shooting, speaking of which...
- Added a target making it better to, well, targeting.
- Endgame was a little changed to make it more dramatic!

Notes:
- The web versions are very unstable, as the Ludum Dare crew warned, sometimes they work, sometimes they don't, some browsers they work, some browsers they don't. So, if you having troubles playing the game, download the desktop version that it is much more likely to work.

Ratings

Coolness 80% 2
Overall 3.07 647
Audio 2.86 463
Fun 2.87 711
Graphics 3.04 558
Humor 2.45 692
Innovation 3.45 315
Mood 3.10 412
Theme 3.67 284

Feedback

HeuGamer
20. Apr 2015 路 03:40 UTC
Great take on the theme!
pta2002
21. Apr 2015 路 08:35 UTC
This happens every time I play the game: "An exception has occured, but exception handling has been disabled in this build. If you are the developer of this content, enable exceptions in your project's WebGL player settings to be able to catch the exception or see the stack trace." (that is on Mozzila Firefox)
Cliff Lee(CL)
21. Apr 2015 路 08:57 UTC
Great concept, and has some meanings behind the game!
In game, the cursor is visible is somewhat misleading, I thought it has relationship with my direction but it don't, and when game over, it goes to menu so quick that I don't know what happened.
馃帳 FrederickK
21. Apr 2015 路 16:04 UTC
@pta It is a Unity thing, happens here too, sometimes it works, sometimes it doesn't. I don't have control over it, so I just ask to play another version. :\
馃帳 FrederickK
21. Apr 2015 路 16:07 UTC
@Cliff Thank you for the feedback! You right, I'll hide the cursor.
About the death, I'll think of something.
馃帳 FrederickK
21. Apr 2015 路 17:00 UTC
Fixed! :)
trappytrap92
21. Apr 2015 路 17:34 UTC
Web gl doesn't work for me :(
ermrk
21. Apr 2015 路 17:35 UTC
Itresting work!
Playing as fat nerd :D
TailyILoveYou
21. Apr 2015 路 17:44 UTC
Neat little game, I like the idea of converting the enemies to your side :P The aura could be a little bigger though, it makes it difficult to avoid getting shot while converting.
brombatti
22. Apr 2015 路 00:01 UTC
Achei totalmente inusitado a maneira de usar os amigos convertidos pra melhorar o ataque. Fora que deu um toque mais de historia e sentimental. Curti e ainda fez sozinho <3 Frederick
馃帳 FrederickK
22. Apr 2015 路 00:11 UTC
PT-BR
N脙O PODE PORTUGU脢S CARALHO, ED MOTTA VAI NOS XINGAR
ENG
Thank you! You guys are always in my heart! S2
Midnight Creators
22. Apr 2015 路 00:15 UTC
Funny and cute game ^^ We loved the story behind. Good job!
filipeev
22. Apr 2015 路 03:58 UTC
the game is so fun I wanted it to be bigger, to not have to stop playing. Congratulations
rzfmzn
22. Apr 2015 路 13:52 UTC
Really good concept.
Tatsu Studio
23. Apr 2015 路 03:36 UTC
Funny game. Good job! ^^
Awpteamoose
24. Apr 2015 路 08:27 UTC
What are the things they shoot? Is it a fist?
馃帳 FrederickK
24. Apr 2015 路 08:54 UTC
Yes!! They look like peppers .___.
I'm planning to change that!
Hambone
25. Apr 2015 路 04:04 UTC
Loved the art and concept, this game is like, life.
CarlsonAndPeeters
25. Apr 2015 路 06:52 UTC
Love the ending! The gameplay could be more polished/refined--aiming toward the mouse rather than toward where the player character ends up facing would feel more natural to me. But a really solid piece of work!
bace1000
27. Apr 2015 路 15:17 UTC
The people on my side didn't attack the enemies? I'm confused.
Fabraz
04. May 2015 路 22:17 UTC
I am sad.
馃帳 FrederickK
05. May 2015 路 00:51 UTC
why? D:
Anti
07. May 2015 路 20:06 UTC
Great idea and good execution. I really liked the take you took on the theme. Awesome!
BubuIIC
07. May 2015 路 20:11 UTC
The firing did not work for me. I used the Unity version.
jk5000
07. May 2015 路 20:24 UTC
Great idear and concept. I wonder why the music is so sad, when the game is about getting friends. Perhaps make the music happie when you have a lot of friends.
馃帳 FrederickK
07. May 2015 路 20:25 UTC
Didn't work at all? None of the firing options?
That's very odd, please give me more details! This can be a very serious bug!
馃帳 FrederickK
07. May 2015 路 20:31 UTC
jk5000
It is an idea! Actually, the music didn't went how I would like, my compose skills are very bad haha. xD
But I leave the option to be rated to still receive feedback about it, helps me to improve it!
Thank you for the feedback! :)
yuigoto
09. May 2015 路 04:15 UTC
Interesting concept about relying on people and having it as your strength. Quite the abrupt ending, though. :P

I kinda liked the soundtrack, it helped stabilish a nice mood for the game. :)
馃帳 FrederickK
10. May 2015 路 02:43 UTC
@yuigoto
Really??
I'm so glad hearing that someone liked it! There is still a lot of room to improve, but that's good to hear!
Thanks! :)
yuigoto
10. May 2015 路 07:58 UTC
Yup, I think the soundtrack was quite nice for the mood. :) It's instrumentation is simple, but the way you constructed the melody maked it fit into the theme/concept of your game.

P.s.: P么, agora que eu vi o comment sobre Ed Motta e rachei de rir!
felipeberquo
10. May 2015 路 14:02 UTC
I liked the way the boy rolls, lol, it has a nice visual effect. I think the concept of your game fits well in the jam's theme too!
As I was playing in the laptop, I had a little difficult to aim at the enemies. Also, I think hiding the mouse cursor doesn't help too much hehe. I see that you put in the change log that you added a target marking, but it didn't show up for me here! Maybe it's because I've played the WebGL version. Besides that, it worked ok for me until I die, then the game crashed (it throwed me an exception)!
A very good entry overall!! Well done!
馃帳 FrederickK
10. May 2015 路 17:26 UTC
@felipeberquo
The changes are only for the post-comp version, the others just have bug fixes.
Strange that the game crashed, I'll take a look.
Thank you for the feedback!
Tiago Ling Alexandre
11. May 2015 路 14:35 UTC
Interesting idea, also very ambitious to implement in so little time. I really liked the player / enemy sprite, is it a pre-rendered 3D model?

One thing though: i couldn't get past the shadow enemy - he never dies and nothing happens from that point on. When he kills me there are some null reference exceptions also.

This one can evolve to a nice game if you work more on it!
馃帳 FrederickK
12. May 2015 路 11:03 UTC
Yes, it is!
That's strange, you played which version?
I'll take a look.