The Glowy Thing by kidanger
The Glowy Thing gave you a mission: destroy darkness.
Gameplay:
Activate doors with the glowy thing and collect light fragments. Don't get yourself surrounded by darkness!
Controls:
WASD (or the arrow keys) to move the hero. Mouse click to move the glowy thing.
M to mute the music, L to mute the sounds.
If the character doesn't move, click on the little text "grab focus" below the canvas or try the Web version (see links below).
Made with: Drystal, GIMP, jfxr, autotracker.
Music might break if you go to another tab while playing.
Have fun!
Gameplay:
Activate doors with the glowy thing and collect light fragments. Don't get yourself surrounded by darkness!
Controls:
WASD (or the arrow keys) to move the hero. Mouse click to move the glowy thing.
M to mute the music, L to mute the sounds.
If the character doesn't move, click on the little text "grab focus" below the canvas or try the Web version (see links below).
Made with: Drystal, GIMP, jfxr, autotracker.
Music might break if you go to another tab while playing.
Have fun!
| Web | https://kidanger.github.io/LD32 |
| Source | https://github.com/kidanger/LD32 |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=15611 |
Ratings
| Coolness | 37% | 1769 |
| Overall | 3.36 | 380 |
| Audio | 3.38 | 190 |
| Fun | 3.14 | 475 |
| Graphics | 3.10 | 523 |
| Humor | 2.72 | 543 |
| Innovation | 3.48 | 295 |
| Mood | 3.32 | 247 |
| Theme | 3.29 | 599 |
The enemies are challenging without being unfair, though I had trouble figuring out that light didn't do anything to them.
All the levels are feasible and challenging without being too difficult and they are appropriately progressive.
Great job overall, even though apart from the lighting effects, the graphics are a bit dull.
The cutscenes are nice, the mechanics make sense (except for the light having no influence on the darkness) and the level design is great, i especially liked the level in the beginning where you had to time the movement of your light and the gates opening/closing.
But you probably should've made the light move faster, and made some halls in the levels a bit shorter.
I kinda looked for more options to use our glowy companion with, such as using it as a temporary shield against darkness attacks.
Thank you for this good game. Keep up the good work.