Trouble Cliff by catchthefloaty

[raw]
made by catchthefloaty for LD32 (JAM)
Trouble Cliff is a game where sound is the force of the world. You have the ability to put enemies to sleep and the ability to wake them up again if your too careless. Enemies can also wake up each other.

Controls:
WASD to move
Left mouse to fire First weapon. -\
Right mouse to fire Second weapon.-The Difference is the bullet pathing.

Credits:

Design and Sound - David Kennedy
Programming - Nathan Kevilus
Environment Art - Trinity Holsworth
Character Art - Arthur Jackson and Raul Ramirez

Ratings

Coolness 74% 3
Overall(Jam) 2.77 875
Audio(Jam) 2.77 511
Fun(Jam) 2.56 852
Graphics(Jam) 2.48 858
Humor(Jam) 2.71 584
Innovation(Jam) 3.05 546
Mood(Jam) 2.54 847
Theme(Jam) 3.28 577

Feedback

dvdfu
21. Apr 2015 路 04:14 UTC
Got really tough near the second level, but the music was neat!
JoshuaBurr
21. Apr 2015 路 04:18 UTC
It doesn't seem to finish loading in Safari. Looks good though.
murilo
21. Apr 2015 路 04:25 UTC
That's innovative! Had some fun with it. The faces the characters make are funny! Great job, guys!
Tork
21. Apr 2015 路 04:30 UTC
It's a nice game! pretty fun
馃帳 catchthefloaty
21. Apr 2015 路 04:44 UTC
if anybody has issues i uploaded a webplayer edition. the opengl is still in beta
roving-stone
21. Apr 2015 路 04:53 UTC
Nice job. Awesome title haha.
ZQMony
21. Apr 2015 路 05:40 UTC
Great job. It was a nice game!
Murchurl
21. Apr 2015 路 05:42 UTC
Innovative idea!

fun and challenging.
ThreeUp
21. Apr 2015 路 06:15 UTC
Fun characters and I like the bullet motions and level progression!
ShIxtan
21. Apr 2015 路 06:15 UTC
This was fun! second level was really tough for me.
Park
21. Apr 2015 路 07:27 UTC
Rightclick wasn't working in the WebPlayer (it brought up the unity player settings click-menu instead) but the game was fun. I enjoyed the character expressions!
TyrusPeace
21. Apr 2015 路 07:27 UTC
It's cool that the approach here is to hit things the right number of times, but it's definitely frustrating sometimes with all of those random notes floating around, especially when their movement is so wavy.

The wavy notes are very cool looking, though. I often found myself just spamming notes because I enjoyed how they looked/moved.

I'm glad I made it to the boss fight! That was neat, although certainly pretty easy compared to the level right before it.
dyfer
21. Apr 2015 路 08:05 UTC
I couldn't right click but the game was cool to play. I like the environment graphics, you could improve character design though.
Hyoga-3D
21. Apr 2015 路 12:33 UTC
God job, very different idea, nice work.
JoshuaBurr
21. Apr 2015 路 17:42 UTC
Really liked the art style and very interesting concept.
Two Scoop Games
22. Apr 2015 路 01:57 UTC
Cute characters, cool backgrounds. I was confused most of the time, but for me that is normal. I think the music concept is a great idea, but could be better if you use the music to color grey characters and make them happy.
JerryLeeLodbrok
22. Apr 2015 路 15:54 UTC
Good music! What went wrong with chrome?
馃帳 catchthefloaty
23. Apr 2015 路 01:20 UTC
Pretty much the same issues that the other games are having with Chrome, I think if you hunt around the website you'll find where the ludum dare folks describe some fixes
Dreyan
23. Apr 2015 路 06:28 UTC
A challenging but enjoyable game with a mechanic that deviates enough from the standard shooter to feel fresh and new. With some final polishing this could be a fantastic game :)
Taldius
25. Apr 2015 路 11:59 UTC
Nice idea, but the game itself is pretty hard because the sound waking up the enemies and the weird patterns.
But good, job overall.
dallonf
25. Apr 2015 路 12:14 UTC
I actually wasn't expecting to like this game as much as I did... but once I figured out how things worked (that you have to hit every enemy exactly once, without them getting hit by other projectiles), it was really clever and challenging!
Flayk
28. Apr 2015 路 05:25 UTC
The overall mood of the game was unique. I don't think the game was trying to be funny, but it had a charm to it that makes me think I would like these characters if I got to see more of them. The audio is alright, I think the main character's voice would have been better a bit lower-pitch, though. The graphics do their job, and kind of remind me of Doctor Suess. It fit the jam's theme really well and was overall innovative and fun.
Omiya Games
08. May 2015 路 00:53 UTC
I thought there were a lot of great ideas that, put together, became a sort of a disaster. I think your characters moves a little too slowly to dodge notes, and its collider was really large. The note that you shot (left-click) was too unpredictable, and the right click was hard with the webplayer since it kept bringing up the context menu. The enemy bullet patterns was perhaps the most interesting part of the game, since it forced me to consider which enemy to take out first. I was also bewildered by the inconsistent styles with the graphics.